Or that deleted characters were automatically removed from lists.
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I don't understand what's so tough about it anyway can't they just hire a few GM's for the single purpose of finding and immediately banning the RMT's? Idk, have some algorithm that flags people sending over 200 tells a minute, then if the message is something like "Buy gil buy gil good luck 100% handiwol< guaranteed 5 minute real delivery" just BANNNNNNNNNNNNNNNNN them.
The default hotkey used for all chat channels involve the Alt key.
Sidenote, hands up every FFXI-player who ASAP changed it to Ctrl? =3 /waves hand
I also don't undersatnd why there would be GM available to handle players discipline (ie. ninja loot) while no GM to handle RMT tell ^^;
The spam situation has become intolerable, to the point that I've shunted tells to another window.
Here's what I'd like to see to improve the situation:
1) A separate spam blacklist that's different from the "I hate this person" blacklist. With more slots.
2) Auto-spam reporting. Right-click a tell, "report spam" would auto-send a spam report to SE and put them on the spam blacklist. Once a number of people spam a person, it automatically turns off their ability to send tells until a GM reviews and whitelists them if this was in error, which it usually won't be.
3) Level 1 characters should not be able to send tells or shouts. Seriously, it doesn't take that long to get to level 2 or even 5.
4) You shouldn't be able to send the same SHOUT more than once.
5) A "delete all in blacklist" button. I don't want to spend an hour deleting old probably deleted RMTs from the blacklist every two weeks.
And now they are slowly killing Shout/Yell channel. Come on SE. Do something!
@Dragonwings
I agree 200%!
1), 2), 3) were all implemented in Rift, and it made life much, much better. If one game can do it, then this one can.
I also have resorted to filtering /t from the chat log I use (custom 4th tab). I have even taken it a step further and turned off the sound alert for /t messages. I do still allow /t to come into my "general" log; I only flip to that log once in a while for the sake of checking if I missed a /t from someone other then RMT.
Personally I find it unacceptable that SE doesn't implement measures to combat this problem. Many suggestions have been made that would help but the problem continues.
Q: Why can't they implement limits on number of /t a player can send per minute?
Q: Why can't a GM have a character logged into game and ban RMT upon receiving /t.
Q: Why can't players have the option for a whitelist they can toggle on/off?
Q: Why is the blacklist only 200 players? This is too small with the amount of RMT.
Q: Why can't SE give an easy way to report RMT same as they added /blist option.
Q: Why not track the delivery system for millions sent by players named i.e.GHGGDDS.
Q: Why can't we even get developer responses to all of these questions?
I don't have the answers, of course. Why not act with simple changes? I have heard responses saying most suggestions are too extreme. That may be true but what about the reasonable suggestions?
RMT are a detriment to virtual society.