The main system games use for Vanity is a slot system, where you have a second set of slots. Which is what I was referring to, as it's something the client as to keep track of. That uses more client memory than the current.
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Are they actually profitable to sell on some servers? I guess Leviathan server is just full of people or something.
Since they have no prerequisites to make, anyone and their cat can make one (don't need to even do the easy to get artisan weapon thing) so basically the marketboard is always flooded with them. They sell for less than than cost to make most often on my server.... Even if some rich person wanted to try to crash the market and buy ALL of them, which they easily could cause they are so cheap, *anyone* could replace them all, for the same cheap price.
So yea... >.> I know it's a pain to buy/make a glamour crystal just cause you want to wear a different looking shirt but... I honestly think really any system they go with will have a down side. My only complaint is i think their "levels" of glamour crystals don't make any sense for their existence. All they do is clog your inventory where just one crystal would do the job. I understand it was probably to try to help people make money on them by not allowing people to corner the market as easily on the marketboard but.... What market?
You could go into, "why is the market full of them if they aren't profitable"....but just don't....don't go there.... why do people list things on the market board for 1gil, when they sell for 25gil to the NPC? The answer? They just do. If it isn't ignorance, then the answer is: "Some people just want to watch the world burn" lol
Glamour is gil sink? Only thing there that costs gil is clear prism, and it costs 200 gil. Other things such as materials, gear - are obtained from air by running dungeons or gathering resources, and can't be a gil sink. If you buy prisms in market, you give your money to other player, they don't disappear - so it's also not a gil sink.