Godzilla attacks Tokyo... 8 people show up to fight him.
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Godzilla attacks Tokyo... 8 people show up to fight him.
8man is ok for smaller dungeons, sorta like how we did salvage. But for large scale encounters 8 is sorta pathetic... I am really against as the devs said the "Smaller group is the new thing" movement... it just makes no sense in a mmo. You simply need both.
I say anything below should be classified as low man if it is below 10 people. The 4 people thing... well honestly that is just sorta lolz for me... I sure hope they do not follow that path for everything.
Game needs solo content, small group 4-6 person content, full group 6-12, and alliance 13-18 at least if not making something for like 30 people... it is a massive multiplayer game after all.
I would like an alliance structure where you can have maybe 2-3 alliances, in this large scale pve, so it'd be 16-32 people who could group up during a thing like campaign or something, but you wouldn't have to group up to get into the instance, it's like behest, you can group up and do it all together and get the best sp, but if you had lets say 50 more mobs in behest it could support maybe 3 parties doing it together, and those three parties could form an alliance and receive more sp by having killed all the mobs as a group and such. We would need epic mobs to satisfy our need to kill stuff in large groups though.