As evidenced by the live letter they know how many people have atma and animus weapons. They have all the information they need.
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Right, and where do you think they got alot of that information from? Have they offered a fix yet? Have they even SAID that they were going to adjust it?
Until there is an official announcement to address the issue, this stuff is going to constantly be in the threads. So if you're tired of seeing it, don't click on a post that has the word "Atma" in the title, or rally with your fellow gamers and try to help solve the problem instead of criticizing them for voicing their opinion.
It would be nice if they used something like Blizzard's "Legendary system" or "RPPM system", either system is designed to help players that run into extended periods of bad luck.
The idea is good, and something I thought should exist already. Don't see why entering a duty or leaving the area should effect it though. That defeats the purpose and makes people grind more then they already do. Don't want to do anything else, will ruin my drop rate. Most people are doing atma fates in between other things (much more enjoyable btw) I don't think they meant for them to be hardcore farmed for 5-10 hours at a time.
Pretty sure I did not say that, please read my previous comments, I was pointing out the fact that it is not necessary to be rude and say someone is acting like a cry baby on the forum because they don't have the same luck as hundreds of other people and wanted to provide feedback.
Overall, my point was that people need to get over their elitist attitudes, which is a common theme among this entire forum.
I wish there was some kind of fail safe...I'd like to add my tank intot he Queue for Myth dungeons, but I've done probably somewhere in the neighborhood of 150 FATEs without a single atma drop....
This is starting to get unpleasant.
An alternative to implementing some form of streak-breaking logic to however the Atma drops are scripted would be to add an additional alternative drop like a "Fragment of Atma" that has a significantly higher drop rate but you need some multiple of to turn in to an NPC for a complete Atma. For example using the 2.5% drop rate that is sometimes thrown around for Atma, if Fragments had a 25% drop rate and you needed ten of them it'd come out to the same expected value. It's still RNG and you could still get really unlucky, but I think it would be less soul-crushing overall.
Of course there's always just making it a flat quota of 40 FATEs or whatever the expected value of the drop rate is to get the Atma for a zone.