The purpose of trash monsters is to provide some kind of resistance to just running straight to the boss, it seems the XIV community is allergic to it though, OP has a point ...in other MMOs you are forced to go through trash to get to the boss, even in WoW.
Another thing people always say how WoW is easy mode, but chances are if you ran in and gathered up 4-5 packs of mobs in a dungeon you would die pretty damn quickly.
We don't need to make our characters any stronger or there will be even less challenge to these dungeons and more importantly end game content.Quote:
1. On lv 50 EXP is useless, how about adding some kind of merit system that will boost our stats or give us additional tomes per trash mob.
SE should focus on more lock out mechanics in dungeons so :-
1) people can't ignore trash ... SE have done this to some extent with the new dungeons and the gates that unlock or keys that drop.
2) SE need to add a debuff for pulling too many packs of mobs. (Frenzy)
3) SE need to split the myth/sold evenly across all boss encounters.
4) Speed runs need to be killed, they cause way too much aggro and bitching and just makes for a bad community in general.
Never said I enjoy it ..
But that is what dungeons are ... you should know this before going in there, if you don't like it .. go fight primals instead.
