Certain people will die at T5 even with 50% echo and probably many won't feel any difference with this 10% echo and knights nerf at T4.
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Certain people will die at T5 even with 50% echo and probably many won't feel any difference with this 10% echo and knights nerf at T4.
maybe it's for allows new player to catch the main group in BC2... who know. t1 and t2 will be a joke that a given t4 will be easier too. but t5 well...
Well yeah. The only thing echo will help for are stat-checks. It won't do squat for skill-checks.
what's the point for new players catching the main group in BC2... if they can't win T5 without echo how they can pass just T6 without any help? They can't.
Yep, pretty much that, they want more players clearing T5. Pretty surprised it's an instant buff though. Why not just nerf the entire dungeon while they're at it?Quote:
maybe it's for allows new player to catch the main group in BC2... who know.
Nerfing the dungeon doesn't help the players get good. Nerfing the dungeons will only increase the elitist whining about how "they couldn't try the original".
The boost to character stats is helpful since people usually play the whole, "get better gear" card. Which is what the boost is basically doing. They still have to do the fight with the mechanics as intended. It's a major boost to those that are already clearing the content yet it's a slight boost for that category of players that just don't want to learn mechanics or are incapable of doing so.
Concerning T5, echo or not, if you take a twister/divebomb you're dead and you may kill some of your friends in that process :D
But the increase of DPS would make the fight easier for sure because each phase duration will be lower.
I prefer that they keep the mechanics the same personally ... at least news guys will have the same feeling that we had at our first twintania rape : 'OMG we die so much!' 'twister are crap' 'i can't dodge divebomb, i'm lagging'