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Whichever way SE would have decided to go with myth drop and cap would have lead to the same result:
High amount per Week >>> People immediately get their weapons, begin complaining the game lacks content and reasons to play.
Low amount per Week >>> People take a while to get their weapons, keep playing but complain it's taking forever.
In the end, they only had to decide what they wanted the playerbase to complain about, and obviously the chose the option that would keep those subscriptions going.
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CT was previously 200 philo and 50 myth, 200 philo is worth 50 myth and CT is now dropping... 100 myth... PLUS 10 soldiery...
WP/AK used to drop 100 philo and 30 myth, now 30 myth and 10 soldiery...
CBM HM, HM HM and PS used to drop 100 philo and 50 myth, now 50 myth and 20 soldiery...
etc.
The rewards have been redistributed and in some cases increased.
You can currently easily get 340-365 myths per day by doing Duty Roulettes, and that's not even counting the soldiery tomes...
In 2.1 you could from Duty Roulette get... what...70-90? Or was it 80-100?
Even converting previous Duty Roulette's max possible philo tomes to myths, we get much more myths today...
Of course this doesn't include myths from beast tribe dailies and treasure hunt maps...