getting rid of random SP gains
all the UI improvements
introduction of mini NMs
Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
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getting rid of random SP gains
all the UI improvements
introduction of mini NMs
Side-quests had potential but they're too damn short, give crappy rewards, and aren't repeatable.
Oh yeah, it was kind of irritating getting zero SP sometimes. The repair icon too, was welcome.
Personally I disliked all the sidequests I've done. They're dull like you say. And I wouldn't miss them if they weren't in the game.
And as far as targetting goes, I'd just like to be able to click through my name with my mouse. One of these days...
Oh I liked when they gave mob an actual level rank instead of some stupid color/shape crap.
I love aggro icon, mostly because it rages few people. :D
Now out of all these changes everyone likes, how many of them were implemented in a way that you didn't expect. Even though they were good additions to FF14, do you feel they are up to snuff with how they should really be implemented into the game?
Lastly, what still seems dated or amateurish about FF14 that will need to be improved if FF14 wants any kind of respect as an MMO?
1. Sped up UI
Could still use a lot of improvement. Still don't see why they don't just make input client-side already.
2. Hardware Mouse
Oh yes... Oh yes, yes.
3. Search function to Market Wards
Yeah, this was a huge improvement for me. Didn't have time to sift through every single retainer.
4. Level indicator
Don't care much about the aggro icon, but the level indicator was huge for me. Mainly because mob levels are mixed throughout the maps and it was annoying to hit something that turned out to be 45749834793 levels higher when its identical twin was the same level as you.
5. SP gains
Not much to say about this, except that it's been improved a LOT.