You're forgetting Marauders and Full Swing, both of which blow tank damage way out of proportion.
Our defensive cooldowns have no meaning when we're never targeted and always the last to die. Because of this Warriors can freely remove Defiance and Paladins can sit in Sword Oath.
Defensive: WAR >= PLD > MRD
Offensive: MRD > PLD > WAR
Any tank class can output incredible burst damage with use of a single ability: Full Swing, which allows us to bring full direwolf targets to critical HP with only 2-3 GCDs. It's burst enabled through Full Swing/cooldowns and without these we are little more than an agitator with a long stun.Quote:
from personal experiences i have always felt the PLD to be lacking in damage. with the WAR being capable of a higher damage output.
DPS roles all have much higher sustained damage when compared to tank roles. I have never outparsed an equal level DPS even when I am on a target for the entire match as a Paladin.Quote:
however NO tank role should ever be considered a viable source of damage when compared to any melee damage role.
Take away our damage and we become an insignificant role without meaning or purpose.
