This sucks. A huge factor for many in any MMORPG is wanting to create a really cool virtual avatar for yourself. Having it look like crap because your hair and whatever else is clipping half your stuff really takes away from this.
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This sucks. A huge factor for many in any MMORPG is wanting to create a really cool virtual avatar for yourself. Having it look like crap because your hair and whatever else is clipping half your stuff really takes away from this.
If the hair clipping didn't look so blatantly ridiculous, I don't think we'd have a problem. Avatars/hairstyles should conform to specific body armors just like they already do for head armor. Or just quit designing weird cowl armor nobody wants.
It could be at least partially avoided if the hair physics were actual physics and they had "skeletons" that'd adjust to the skeleton of the armor you're wearing. Though I know full well what a monumental task that'd be it's something I've been thinking about.
So does having generic cookie cutter pallete swap gear and limited hairstyles because they're working around clipping issues. For hair the only option they would have would be to fully animate the hair so that it collides and falls around equipment and that is extremely resource intensive when you consider how many characters are on screen at once.
Indeed, don't limit design to avoid clipping. But don't just accept and ignore it! Clipping has always been a huge nuisance to me - and not just for hair. Please adjust physics so weapons, shields, hair, etc. detects collision with hands, collars, breasts, etc. and that one or the other moves to a position such that one is resting against the other rather than instantly diminishing all of your artists' efforts into looking absolutely awful on account of your programmers. If you're worried about performance, just make it optional. Bring back our belts, while you're at it.
Bad decision :/ please revert.
You don't have to 'ensure that there is no clipping' whatsoever... you can do a lot to prevent the majority of severe cases however.
You guys just need much higher standards when it comes to gear rigging.
It comes off as incredibly lazy/sloppy.
Seriously, hire ONE person to handle devising an actual STANDARD for rigging gear or creating special exceptions for long hair.
Do something like classify some pieces as "long-hair friendly" or "not long-hair friendly", those that aren't long-hair friendly, have cut-off at the collar or something (looking like it sinks down into the collar or what have you).
It's not that hard.
Refer to the below post:
http://forum.square-enix.com/ffxiv/t...00#post2078300
It's probably not really worth the effort right now, regardless of how much effort it is.
Maybe someday they'll do a graphical update to the game that gives us Tomb Raider hair physics among other things, but I would not expect anything like that for quite some time.
You guys understand that there's not a single MMO out there that doesn't have clipping, right? It might not sound like much to you, but rendering the physics required for there to be little to no clipping for hair and armor would pretty much make the game unplayable on PS3 and lower end PCs, which I'm sure is the #1 reason the development team intelligently chose the way they did it. It just doesn't make sense from a marketing standpoint.