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Grid system for unlocking Advanced jobs (Complex,System)
I'd like to see a sort of grid sytem where you recquire different jobs ( even more than 2) to unlock the quest to start the new Advanced jobs. And i'l like them to start from level 1. No more class -> jobs for the Advanced ones. A system like this would allow more different kind of jobs to be added.
I know it can be time consuming for beginners if let say they want to be a ninja, but it requires to have job A and job B, meaning they have to level 2 classes. But please let stop with the instant gratification, you want to be a ninja, you have to work for it, its a mid term goal. It should be fun to get there and a journey in itself.
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Simple: war upper body gear that doesn't cover the head so it can be used with vanity system to mask coffins.
Complex: Open world dungeon that everyone can tackle how they want. At the end there's a portal to an istanced boss but it gets unlocked in the duty finder only when the player reaches the portal.
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My biggest wish for this game:
Complex:
Total redesign of the SMN, to make it less 'generic MMO necromancer' and more Final Fantasy Summoner styled.
Step 1:
Convert ACN from being a damage type into a healer type. Give them leeches and Succor at early levels like CNJ gets. SCH becomes the natural job progression of the ACN.
Step 2:
SMN is now a Damage job based off of a healer class. Replace these little garbage pets with big powerful primal pets, but with a healing mechanic involved. The Primal spawns with 50% health, and that health drains away quickly. In order to keep the primal up and fighting, the SMN must constantly heal it to keep it's health from dropping to zero. At 0 HP, the pet despawns. On the other hand, the SMN must be careful not to overheal their pet. If the Primal ever reaches 100% health, it immediately stops and activates it's ultimate AOE attack, nuking everything in the area, then despawns. 90% of the SMN's damage now comes from their pet. SMN is no longer a DOT stacker, but does still have Bio and Ruin to throw around between healing their pet.
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Enabling Herklaedi (and multi-slot gears) for Vanity (Complex, Vanity)
This is going to be a little long, so please bear with me. As of now we don't know much about the upcoming glamours system yet, so this is purely speculation and deduction based on the intel we have now. Based on what I observe, the glamours system work this way:
1. Get a crafter to "copy" a vanity gear into the glamour data bank
2. Pick a base gear and saved vanity gear from glamour bank
3. Consume a vanity crystal of X grade respective to vanity gear's item level if the listed conditions match and apply vanity gear skin.
The issue with this system (if my hypothesis is correct), is that the vanity "status" is tied to an individual base gear instead of a whole set (think back to how colors isn't tie to a gear set long ago), hence multi-slot occupying gears became an issue.
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I'm proposing to have the vanity gear be save as a set as well, then have vanity skin as priority over the base gear. In the case when vanity gear isn't apply, just default skin to base gear. Then the rest as follows:
1. If vanity gear is apply 1-to-1 slot over base gear, just overwrite the skin respectively.
2. If vanity gear occupy more slots than base gear (ex. Herklaedi), just overwrite base gear and lock out the respective vanity slot.
3. If vanity gear occupy lesser slots than base gear (ex. empty head + Armor of Light body over Heavy Darklight Armor), just overwrite applied slot on base gear and make remaining "free" slots appear empty (like how it will look like when nothing is equipped)
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Sitting Positions (Simple, Animation)
There are plenty of NPCs already have unique sitting positions; it'd be nice to be able to use emote commands so that when your in a sitting position you don't look like you've had a brain aneurysm
Better class customization (Complex, Gameplay)
With cross-class skills your afforded some different customization, and with the rare chance you can use materia your offered it again, but over all your looking at the same cookie cutter builds. I'd like to see different play styles for different jobs. The warrior for example, could have two different splits, one where its focus is Damage, another for Tanking. The Paladin could be split between Tanking and Healing, Monk could be split between Support and Damage, etc. etc. Each job has the potential for these kinds of different specializations, which don't necessarily pigeon hole you into a certain play style.
Uniqued/varied items and gear for grinding/dedication purposes (Complex, Gameplay)
The current beastman factions are neat, I'd like to see more of it and spread out across the entirety of the game. Quests, factions, rare item drops, etc. all of it to give you a sort of focus or end game goal to work towards besides collecting the same gear every one else has.
Improved PvP (Complex, Gameplay)
As it stands right now PvP isn't all that great; it can take forever to random queue for it, and it's just kind of like a poor mimic of WoWs Arena system. I'd like to see something more akin to battlegrounds, larger fields with a game actually played that focuses on the characters competing against one another. Also an improvement to the Arena system, perhaps a spectators area where you can watch matches and place bets on them, or something.
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I think we are getting more jobs customization in the form of Dark Knight, Ninja, Samurai, Red/Blue Mage, etc in the future, but I do understand what you're trying to say though.
Chocobo Package (Breeding / Racing / Respec / Dungeon) (Complex, System / Dungeon / Companion)
I really love the companion system, but as of now, it leave much room for desire. I know the Chocobo respec is coming on a future update, however there is too little chance to utilize the companion system as of now. I heard that Golden Saucer might be coming on patch 2.3, so I was hoping we can get a full Chocobo package along with the classic Chocobo Racing mini game in Golden Saucer. Some ideals include some puzzle mechanism heavy dungeon for players to interact with their feather friends.
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Maybe a easy (1 player + 1 Chocobo), normal (2 player + 2 Chocobo) and hard mode (4 player + 4 Chocobo) special dungeon where Chocobo can earn EXP at a special rate and players getting special vanity gears, crafting materials, Chocobo bardings and on rare occasions, key item to be used for Chocobo breeding that will in turn resulting into different stats for Companion Summon or Chocobo Racing. That will really spice up the Companion system, since it's pretty much useless now due to multiple restriction and the fact that it's pretty much useful only when solo leveling alts.
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Lore Journal (Simple / Complex, System)
Similar to the video cutscene journal book in the inn room, hopefully we can get a book that record all the lores of FFXIV. Like stuff about the elder primals, class & job quest, how the relic came about, etc.
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