Grinding on mobs is still very doable at all level ranges, just a bit more tedious work with having to wait for some respawns, finding some of the mobs and run from one mob to the next.
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I'm also wondering what we'll be spending most of our time on now that leves are filler solo stuff.
Oh yes. For a few previous classes, I went out there with a few friends and when we didn't have leves we'd grind starting at around R33-35. It is completely doable. However, many questions and new topics have been made regarding a simple question. What is the main vision for FFXIV's progression style? I've yet to get a straight answer. No one way is equal. There could be many choices in ways you could rank up, but it's tough to say they are all equal. What is their ideal main way in rank progression? It's amazing how often this question does not get a direct answer.
So far Yoshi has said this about leves.
1.) They will be nerfed in 1.18. (The rewards, particularly the bonuses for completion and linking will be lowered)
2.) There is no current leveling content to replace them and he knows this is an issue, but they will still be nerfed.
3.) They WILL NOT be the main method of gaining SP for non-casual players. Leves will now be aimed at players who only have a very limited playtime per day.
4.) Side-quests will someday give sp, but not in 1.18.
5.) Leves will now only give guild marks in the cities where the guilds themselves reside.
(In other words, yes. They are ruining leves with no alternatives planned in the next patch.)
I won't say there's no validity to this arguement, because there is. But when you look at the bigger picture you see that changes of this magnitude take time. Sure, it would be nice to optimize both party and solo play together, but when you sit on content, players complain nothing is being done. It's a "damned if you do, damned if you don't" situation for Yoshida.
As he said, if they try to do everything at once, nothing will get done at all. I have not given up on the game, but to make the wait easier I have started playing Rift. It's not Final Fantasy, and it's blatantly unoriginal, but it's a fun pass-tme.
leves weren't content...it was just an alternate and rather inefficient way of grinding.
yes, right now it is viable when you are the only group in the area grinding those mobs for hours. what happens when all of a sudden you have 5 parties in the same area trying to grind the same mobs with the horrible respawn rates they have? they will no longer be a viable way to level. remember when people go to grind they do so for hours at a time.
if i go out there and there's a group already in the area i am just going to try to out claim them and make them leave. the next group will do the same. eventually you will have 5+ groups trying to claim the same set of long spawn mobs. your grinding you do now is going to drastically drop in sp per hour.
the respawn rates and areas to party for groups should have been done before they took away the way groups level now. i can understand the giving solo's more to do, but to do it at the expense of the parties is beyond moronic. if they didn't have anything ready to go in and supplement the parties it's another half baked idea.
Leves were never content.
Leves were what you do for half an hour and log off. That isn't a way to play an MMO...especially one that aims to be subscription based.