Let's not bring silly technicality in this. Even the dev team had been referring the whole thing as crystal tower even if the labyrinth of the ancients is just the "front-gate"
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I just get wasted before entering crystal tower, then it turns into hard mode.
When did CT or rather the maze come out? oh that's right in Jan And all ready ppl are bored pff if you all ready got everything and you need more all ready your never going to be happy some of us can't spam CT all day every day
All they need to do is remove the shiny aoe warnings and no one will be able to clear it...haha
yes please, but not until we can make alliances on same server lol
randoms in normal mode is bad enough!! xD
i guess before CT hard mode there come first Aurun Vale hard mode.
And second, the only dungeons who are getting a hard mode are the ones in the low level dungeon section (Sastasha - Aurun Vale).
Because it would be impossible to do the mechanics in a random alliance.Quote:
Yoshi already stated they had taken several mechanics out of the original CT to dumb it down for the duty finder. Leaving these mechanics in, and giving the enemies some buffs doesn't seem like it would be that much more work to make the game a million times better and increase its longevity.
Imagine the platform mechanic in the Atomos fight in every boss fight with a random alliance.
How about more unique content more often? We're already doomed to hard mode dungeons every patch it seems. SE should be capable of keeping up with WoW
I support this thread ~ :cool: