Aw, I was really hoping ARC was going to wield daggers... @@!
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Aw, I was really hoping ARC was going to wield daggers... @@!
Well if they follow the plan, we will probably get 1.19 in August and 1.20 in September. But then, since SE never say they will do anything definite, but are only "aiming" to do the things they have planned, I wouldn't be surprised if things get delayed even further.
Interesting way in how Speed Surge has been modified. I would not mind my basic attacks increase in speed. =)
i was hoping to get rid of the stupid mage base attack, which always seemed like a last-minute installment to me.
Other games have flames or ice casting out of their hands... and we have an invisible "poofpoof" as mages which seems like a bad joke to me. But thank god it's now an ability with a recast timer... YEY
so far everything seems like cheap patchwork to me, not like an overhaul at all. I really hope we'll see a shit load of awesome looking animations, and as mages, spells. I wonder if archer and mages have a real autoattack then... doesnt look like it to me. Perhaps /hopefully i'm wrong.
1.18 includes the following:
- Removal of the Stamina Bar and implementation of Auto-Attack. (Letter #11)
- Adjustments to Guildleves. (Letter #12)
- Implementation of Settlements as quest hubs. (Letter #9)
- Implementation of two instanced dungeons. (Letter #11)
1.19 includes the following:
- Auto-Attack fine-tuning and animation diversification. (Letter #11)
- Implementation of Beastmen Settlements. (Letter #9)
- Adjustment to recipes. (Letter #12)
- Implementation of the Materia Crafting System (Letter #12)
Did I miss anything?
Chocobos? xD
I'm quite sure that there are other things in each patch that SE haven't revealed yet.
Did they even confirm we would get quest hubs in 1.18?