- Remove Duty finder! It's more fun to grind in the open world!
- Raids can be accessed via Instance portal.
I don't like the idea of limiting the teleport though.
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- Remove Duty finder! It's more fun to grind in the open world!
- Raids can be accessed via Instance portal.
I don't like the idea of limiting the teleport though.
Seriously though, the only thing that's been suggested so far that's an actual increase in difficulty is having more difficult mobs and the quest for the chocobo. The rest of these things just take up more time. Why not just call it "Time Wasting Mode" server?
As much as I would like it, they can't even keep their current servers stable, much less introduce new ones.
Not to mention that there are actually people in this game who think leveling (!) takes too long, so I guess we wouldn't see much people on those servers, which means no profit for SE.
No thanks, there was a reason why they remade 1.0 most of those reasons are why people wouldn't play the game.
Make it so that your character is permanently lost if he dies, just like IRL.
If that's not hardcore enough for you than I dunno...
Lets make Hard Mode Servers so difficult that newbie characters can hurt themselves with their weapon because they arent proficient yet. They take bleed damage, dying while fighting mobs! And then they have to recover for 6 hours in the Inn before you can go back out!
But really, OP your suggestions are just time consumers. This is not an attack @ you. im glad you brought up the topic, but different suggestions should be made. Dont ask me for any; im content with the difficulty of the game right now (Ex primals, slow Gathering, Coil). I use up too much time on the game as is, id rather not have to run to dungeons.
1.0 oh lord http://www.metacritic.com/game/pc/fi...critic-reviews this is way some ppl still think ARR is junk as they think it's the same junker that 1.0 was