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Any Chance we could have some horizontal gear progression instead of just bigger numbers?
Item Levels are a good judge of a gear's ability, but at the moment, it's virtually all that matters to gear, with only 2 real options for gear (Myth, Allagan) and probably only 2 options in 2.2 (New Tomes/ New Coils)
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What is the item level of the leviathan weapon, and how does it compare to weapons from coil 9.
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Will the relic weapons get another upgrade in 2.2, and if so will they also get a different glow/effect when engaged in combat?
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Will the wolves' den pvp area offer new gear which is of higher items levels than those currently offered?
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Will crafters be able to create gear up to item level 90 using crafting items purchased from mythology tomestones, and will blacksmith be able to create weapons at this level which are comparable to relic zenith in power.
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As item level increases can we expect more dynamic stats on gear to relate to the increase in power?
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With BCoB T1-5 being opened up to the duty finder, it will now become easier to quickly farm i90 gear. Gear purchased with mythology tomes is also i90. Combine this with knowing that we're getting a new, third variety of tomestone, will the weekly cap on mythology tomes be removed so that the i90 mythology gear can also be acquired at a faster rate similar to the Allagan gear?
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Will this patch introduce higher ilevel crafting AF2, accesories, and tools?
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Can we expect to see further improvements to the relic weapons, so that they're one of the best weapons in the game?
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Is there a possibility that the item level of crafted items can be increased depending on the materia overmelded to the item?
An example - Gryphonskin ring with 5 materia attached, is in my opinion best in slot but the ilevel is 70 well below what it is on par with.
Cheers.