All of the above and then some. More variety means less tedium.
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All of the above and then some. More variety means less tedium.
party play all the way
Hopefully we'll get additional types of content, like raiding beastmen camps (something yoshida mentioned in one of the interviews in a way that suggested it's going to become a big deal) and possible campaign-style content to give us even MORE ways to level up, and not in the one-off style of quests.
Would be nice if they upgraded Behest to be a bit more exciting and engaging, like a good 30 minute adventure for each camp that's more than just killing a few mobs.
I'd personally like the FFT way where using a skill no matter what it does as long as it hits grants you a Job Point and once you have enough you can spend it to buy new skills.
Making all of them viable would be the best solution but my favourite is group grinding and moving around the world as you level tackling new and more powerful foes.
Of the options provided, B has the best rhythm and highest intensity so far. So far, A&E have been underwhelming but I would love to have a truly challenging E/F where you undertake a challenging, intense quest for a substantial amount of exp (ie, 30-60 minutes, hard as hell, and if you win you get a full level out of it).
Welcome to the pony herd, Eekiki.