That's right the PS2 didn't have any problem running the huge zones in FFXI. Why does the PS3 have problems?
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To have larger zones, there has to be enough stuff in them to make them actually matter. I hear a lot of people saying they want more hidden pathways and the like and that's all fine. One can't just have large for the sake of being large. Hellfire Peninsula comes to my mind, as a zone that was made to be bigger than any zone from vanilla wow, and it was mostly empty. Like literally empty, as if it's only true purpose was to have a large open space for flying mounts to fly through (like most of Outland was).
Would I love to see a large open map? Yes. But there has to be enough things to put in it to make it matter. Otherwise it's a large empty field that exists just so one group can say "It's so big and awesome!" while another group says "I have to run all the way across barren nothing to reach nothing?".
I just don't get why even bother adding the world in the first place if all people are going to do is sit in one spot and queue for everything, rinse and repeat.
Terrible logic. FFXI graphics and PS2 tech were fairly on par because PS2 was still pretty fresh when FFXI released. FFXIV came out for PS3 on end of its lifespan when its technology is ancient. This console generation also lasted longer than last one, which makes the matters worse. FFXI was to PS2 what FFXIV will be to PS4.
How many of you actually walk/use your mounts to travel from place to place?
If you don't do it now, why should they make bigger zones for people to just ignore?