http://forum.square-enix.com/ffxiv/t...e-bigger-zones.
So this looks familiar...
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http://forum.square-enix.com/ffxiv/t...e-bigger-zones.
So this looks familiar...
Bigger areas will happen when they drop ps3 version... sadly.
I hope they do!
I just wish there was seamless loading instead of loadscreens in 2014. In a few years time it's going to seem really outdated with new PC engines on the way that do it really well. :S
Don't worry they will not make bigger zones. With ps3 limitations it wont happen.
When they add a new region, they simply need to make parts of it difficult to access and add an open world dungeon map as well. Perhaps brings back sneak and invis at that point. I know they said they wanted zones to be easy to cross, and that is fine for this stage in the game. However, the game desperately needs this dimension added when expansion zones are put in. By the time players get to those zones they should be ready for the challenge. For example, a new region might contain 4 zones. 1 easily cross-able open zone, 2 difficult zones, and 1 open world dungeon. This will also make the zones seem bigger than they are.....just remember some of the FFXI zones. Not huge, but tons of adventure to be had.
Man, the PS3 strawman is running rampant in here today. :rolleyes:
Here. Take a look at this
http://www.siliconera.com/2014/02/21...says-producer/
Yoshi says,
"He’d also like to add more ways where players can play around with the field more. A way of playing by climbing up to high areas was something he’s been wanting to add since the launch of the game. For example, you might climb somewhere and say, “There’s a monument up here!” or “I’ve reached the highest spot of Eorzea!”
Things got weird when crossing in between zones in 1.0 like people's names being grayed out and not able to interact with them. like giving items to a friend in Ul'dah for example if you where in the long tunnel going from inside the city and outside some times you could not trade items to a friend
They also need to get rid of the retarded 20 second heavy on every damn mob.