i think it would be interesting if the weather affected the crystals.
ie. severe thunderstorms- the powers out and crystals dont work
or something along them lines
i think it would be interesting if the weather affected the crystals.
ie. severe thunderstorms- the powers out and crystals dont work
or something along them lines
That was my reaction too when I realized I had made a horrible error... HE COULD GET HIT AND HEAVIED THUS INCREASING HIS TRAVEL TIME BY AS MUCH AS 20 SECONDS!
Sorry OP but in light of this 5 min 20 second travel time To get from one end of a continent to the other I have to disagree with this idea.
Imagine the horror if they made airship travel a thing like in XI... You would be forced to, gasp, WAIT on an airship and you may even be HARASSED by those pesky players also waiting to have a CONVERSATION!
Better idea, no more atherite and to get queued in the DF you have to register at the dungeon entrance.
As long as it only affected players with level 50s it would be cool but I remember the annoyance of running around before getting my mount a few months ago doing the opening quests. Yeah if there wasn't a teleport system in place I would have strait up never got past the opening parts of the game. It would just be brutal on new players without teleports and without mounts.
No.....because travel would only be fun if I didn't have to see a loading screen every 100 ft
Stone ages of travel? So having far bigger maps, having no mounts of any sort, and having teleports cost so much that they weren't worth doing unless it was absolutely necessary? No airships, the ferry was an actual 5 minute boat ride (and showed up in real time, so if you just missed it you were waiting five minutes for one of the two ferries to come back and get you), and don't forget the level 55+ mobs (easily up to level 99, and they weren't even that far from starter areas).
Been there. It was 1.0 before patch 1.18 gave us Chocobos. There's a reason most of us older players have at least one gathering job leveled up. Back then we had skills that increased our run speed if far enough away from a node :P.
5 minutes of time sink that would be completely useless and arbitrary, so yeah. No thanks.
How about these ideas?
- Put in a 30 minute CD for dungeons once you complete one. You have to stay logged in or the duration doesn't count down.
- Make it to where crafting takes 10 minutes per item. If you make a HQ item, your character gets locked into a victory dance that last for an additional 10 minutes.
- Make there be one central MB/Retainer area that can only be accessed by traveling to each corner of the world and clicking a special node on each. You then get to travel to the direct center and enter the special, super duper market board area. You then have 5 minutes to do your business before being ejected. After a 24 hour CD, you can restart from scratch.
- Make it to where you can be knocked off your chocobo easily and enemies never stop chasing you.
These sound good? I mean, time sinks are good, am I right?
Do it like FFXI conquest. Weekly tallies of item turn-ins, quests, FATEs, etc. per Grand Company per camp. 1st place GC for each camp gets reduced teleport fees to that camp for that week, 3rd place gets increased fees. Camps that don't get enough action to be claimed can't be teleported to.