And lets not forget the LAG! On top of all this other stuff its so full of LAG it is starting to make me not want to play...let alone PAY!
And lets not forget the LAG! On top of all this other stuff its so full of LAG it is starting to make me not want to play...let alone PAY!
Sadly, the reasons that I still care are getting harder and harder to accept.
Reason 1 - I really wanted to see what happened to Louisoix and Bahamut. After being dragged through the entire bland storyline without finding out a single freaking thing, I got disappointed. After seeing that everything is linear and that they designed crafters to be worthless, I find myself caring less and less about the storyline bits.
Reason 2 - My husband still plays. He enjoys it, but not as much as he would if there was horizontal progression, and he keeps trying to get me to start playing again. I will be logging in tonight to craft some stuff for him, maybe I'll do dailies, but I'm just not sure.
Reason 3 - This one is getting to be the hardest reason to keep alive. I keep hoping, and hoping, and being optimistic that the dev team that gave us 1.23 can make 2.0 better than it is right now. But, the more I read about planned content, the more my hopes get crushed.
It just seems like they plan to keep the progression linear until the second coming of Bahamut ><
Oh, look. It's realmreborn's disciple again.
Maybe an MMO isnt for you. This is the business model of an MMO the game is not static, new content is added, when new content is add new items are added that typically are strong than previous items. This is a perpetual carrot on a stick, why should you play then? well because you enjoy playing the game. if that lil ilvl number of having BiS ALWAYS is all that matters then yes you will be starting over in every new major content patch.
the same thing that happened to XI at Abyssea is apparently going to happen in XIV at every patch. It's disappointing and kind of makes me not want to keep playing.
They should have created a parallel progression system like in XI, before the abomination Abyssea was added. You could do Dynamis, Sky, Sea, and Nyzul to gear your class and there were even some pieces off of random NMs that were viable in endgame. At least until Salvage came out; however, the price gate on Salvage items kept that from getting too out of hand for awhile. I don't know if this is just impossible to implement now or if it doesn't create a casual environment as all of the examples I mentioned were endgame events that casual players probably were not a part of. As Yoshi is all about catering to casuals...this is probably the case.
Edit: And before people say "this game is just starting; xi's been out for years", the current system they have in place is already making gear obsolete. I remember when Nyzul was added to the game; it didn't make any of the other endgame events' gear, or some crafted pieces, obsolete. With what we have, every other patch, whatever gear we spent time farming will be pointless.
WoW has been doing this for years; every other patch or so a new dungeon released with a new Tier of gear that made the last tier obsolete. How is this any different?