Because the game launched with a dearth of content, they presumably implemented the fatigue system so that the least number of people would hit 50 and then say, "What else is there to do?"
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Because the game launched with a dearth of content, they presumably implemented the fatigue system so that the least number of people would hit 50 and then say, "What else is there to do?"
Yes they do actually the numbers are in different Categories but the end result is the same
Character logs on Rested. Gains 100% XP "While Rested" Character becomes Unrested/Fatigued/losesrested status, Character now receives "50%" XP
If you consider Rested XP 100% XP and Unrested XP as a loss of total possible XP gain which it is, the systems are the same. WoW's just sounds prettier because instead of using the numbers 100% and 50% they used 200% and 100% but the result is exactly the same
If you do not XP a while you get a status that gives X Experience and if you level too long it wears off and you gain X-50% xp.
The system quite obviously has a purpose. The question is whether that purpose is effectively pursued with a system like this.
Except FFXIV you lose more SP the longer you play. You can actually get down to 0 SP. Its NOT the same as WoW. WoW gives you rested XP and Normal XP. Normal XP is exactly that, the normal amount. You wont lose anymore XP for playing longer. FFXIV surplus LASTS FOR A FULL FUCKING WEEK, and you LOSE MORE SP THE LONGER YOU PLAY. Its a punishment for players who play the game.
The system was put so players were about even. Meaning those who play only a few hours to those who play more often.
One issue in ffxi, is player lvled up too fast in some cases and always had to play catch up.
Then lvl sync came and ppl abused this to do smn burn pts.
Pretty much you have all these high lvl players who are clueless about the game and had poor skills.
Also it was to entice player to play all of the classes. And like ppl said, it is the WoW system, just in reversed. You start out rested then slowly get fatigued. It does add a sense of immersion if you think about it. You level up (work) say 8 hrs then take a break and do other stuff. Like the story on the main site about Leeroy. Like say you was fishing for a while, your buddies wanted to explore the local dungeons. You do that for a while then go relax and sharpen up your gear, then maybe do a bit of cooking.
The only reason no one likes it, is it slow them down in hiting "end game". Well once it gets added. Which I'm happy about.
"Except FFXIV you lose more SP the longer you play. You can actually get down to 0 SP. Its NOT the same as WoW. WoW gives you rested XP and Normal XP. Normal XP is exactly that, the normal amount. You wont lose anymore XP for playing longer. FFXIV surplus LASTS FOR A FULL FUCKING WEEK, and you LOSE MORE SP THE LONGER YOU PLAY. Its a punishment for players who play the game. "
To clear this, you can be on the game for hours on end. Fatigue is only effect by sp/exp getting. And is only one class. Meaning all your classes start our rests and only lvling that class will your rested state decrease.
This is prob who they don't want quest mobs to give sp, since it will be counted tward fatigue. So you are not punished for playing. Just for lvling 1 class for too long. Like in real life. Just switch to another class or log off and take a break. Or better yet do other stuff like exploring instead of always lvling.