Going from a single hit to 5 is a significant change outside of just making it look cooler.
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Going from a single hit to 5 is a significant change outside of just making it look cooler.
I wonder if Onion Cut relates to enmity or something? I've noticed that if my party pulls aggro the monster doesn't necessarily target the person who initially caught the monster's eye but would always start attacking a particular person. It seemed as if they were coded to maybe attack the "weakest link" or something of the sort. Onion Cuts description seems to have language in its description that represents such a feature, but so far I haven't seen any testing showing Onion Cuts usefulness as an enmity tool.
If not, I totally agree with you. Onion Cut seems incredi-pointless.
You can answer 90% of the questions on this forum with one answer:
"Because the game was rushed and unfinished"
thank you...
that is all
When the best WS you can put on your bar as a CON or THM or many other classes is an ARC WS (Bloodletter) there's some serious balance issues to be worked out. Weapon skills need to be class exclusive, or at least important WSs like Bloodletter. I'd miss being able to use Trunksplitter II on my ARC because then I'd not be able to farm crab shells.
It might be? If aggro is based on feebleness/weakness and not provocation/strength then the description of Onion Cut hints at it being an aggro tool. Regardless, even hinting at it seems pointless to me so I agree with you. If it is aggro based it should read something like "increases enmity by feigning weakness" or something of the sort. The problem is reminiscent to how they worded fatigue. "Your shield skill bonus increases". <<< That was just a downright dick move in my opinion, calling it a bonus.
The "feign weakness" part is flavor text, like every every EVERY ability in the game has. All it does is "deals slashing damage."
Not every skill can be useful.
Better to be useless than to essentially be a broken penalty move like Murderous Intent. Barely raises chance of criticals. Guarantees much less tp generation that not even comrade in arms can make up for.