This is not an issue on Cerberus - lvl 45 and under
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This is not an issue on Cerberus - lvl 45 and under
To be honest, it seems like FATEs are finally 'working as intended' - providing an alternate way to gain some exp while you queue for dungeons etc. I remember teleporting to The Forgotten Springs and getting dropped into a FATE. I switched to my Lv 38 Bard (that I grinded on dungeons and roulette exp) and it was actually pretty enjoyable - felt like a genuine FATE as opposed to zerging them in Coerthas.
Speaking of FATEs, one thing I would like them to change is the achievement number. They modified the number of turn ins needed for the crafting/gathering stuff based on the fact that the original numbers would take you five years. How about reducing it a bit for FATEs? Doing 3000 FATEs now is a bit absurd. I grinded 3 classes almost entirely to 50 on FATEs and I only have 1450. And with more options in the game now, there isn't a chance I'll do 3000 FATEs. Several people I spoke to said they were in the 1100-1300 range. Maybe set the highest FATE achievement number in the range of 1500-2000? I'd be happy with 1500 (almost there), but 3000 just seems really high.
Ah, you see the crafting one were imports from FFXIV 1.x, which was fine for then considering how that crafting system worked but it wasn't exactly casual. They were designed as long term goals but people wanted everything nao nao!
This is why they have myth, coil and labyrinth lockouts - how else will they keep us around till next updates? It seems silly if you try to specifically go for it, but it makes sense if you realize it's done to keep people playing in the long run.
Give us a reason to walk outside SE. I mean that portal right outside Wineport for Coil... LOL
Just put it outside Mor Dhona, cause it's ridiculous as it is now - Either you walk somewhere or you port, not port somewhere to walk outside the city wall there...
Wish they'd bring back (H)NM... With these graphics I'd love to camp stuff with "normal" windows.
So OP, you do realize that FATEs were not changed in 2.1, they are still the same fast way to level. The difference is they are not the ONLY FAST way to level now. The daily roulette is nice and a quick boost of exp, but unless you have a set group to run with dungeon grinding is still slower than FATEs when you get them going.
The other reason for the lower rate of FATE runners right now is 2.1 release alot of new content and players are working on doing said new content rather than just leveling new classes. in a few weeks once the rush to farm lot from all the new content dies down the number of people leveling alts will increase and FATEs will increase again.
I am going to tell you exactly why. I have extensive multiplayer experience in games; however, little in the MMO aspect. From what I've seen, the MMO community is not able to be pleased and are more or less crazy. The thing is, everyone wants to rush to the end (for some sort of reason, idk) so there is no concept of "good," "okay,"...there is just BEST, and it works in absolutes. So if FATEs are the BEST way to level up, the MMO community cannot harness their ADD and NOT do FATEs, they will do them to the maximum. People say they want more dungeons, false. They will still speed run the fastest myth/hr dungeon. Also, they do not factor intangible and implied costs. Everyone forgot that if FATEs got nerfed then the fields would be deserted because everyone would be doing DUNGEONS (the new fastest way to level up to the point where you can do the new fastest way to get myth and then myth your way onto the next MMO).
There is really no hope for the players and the genre. They're unstatiable. You work months on a dungeon, community completes in in 60 minutes, says that the dungeon is old and they want more.
You even said it yourself "why did they nerf FATEs in 2.1." FATES WEREN'T TOUCHED IN 2.1!!! They just made dungeons better! However, the community works in absolutes.
Ohh we got a game designer here. Let's hear, how would you design it?
this is what open world instances bring to:
http://www.nickyee.com/daedalus/arch...s/image011.jpg