Horrible idea.
If you don't want to get paired with newbies, make your own group.
Make your own group.
Is not the first time that you REPLY in my posts... also, you talk Portuguese like ME.. and why i need lie? my english is not that good ^^ and please don't say stupid things in my posts again because we are talking about a "new" system that can help beginners and experienced players.
The problem I see in a lot of df parties is experienced players being paired with newbies. The experienced players want to kill while the newbies want to practice. What ends up happening is either the newbie getting kicked or the party just disbands after a couple of wipes. Having segregated df means newbies being grouped with newbies to practice/wipe. Everyone in the party is happy because they are all there to practice and to learn together. Experienced will be happy with other experienced because they all could enjoy the experience without being dragged down by someone dying all the time.
Like I said before, making a group of full experienced players is difficult especially in low pop servers. It's easy to just make a pf group full of randoms but those groups are often filled with newbies who just want to practice.
There is enough exclusionary content in this game without adding more, if you want to cherry pick players don't use duty finder.
This...
And this...
...is why I find myself very unsympathetic toward this idea, and those who hold it.
Duty Finder is for people of all levels of playing ability and experience to use, in order to fill seats.
That is its purpose. To take many small groups of people, as small as a single person, and turn them into fully-formed groups of 4/8/24 when they weren't able to do so themselves.
It is there to put warm bodies together, and that is all. That is literally the entire reason for its existence.
To split the Duty Finder's pool of potential people it can draw from in ANY WAY, to add any kind of requirements above and beyond class/role, bare minimum character and iLvl requirements to complete the content being matched for, and a ready check to make sure everyone grouped together has a pulse, is directly contrary to its reason for being, and compromises its ability to do the one thing it was designed for!
The idea is to get people together, not throw up barricades in front of people that are already on a bumpy road.
A tool already exists for what you're wanting. Party Finder. And it's a great tool, I feel. Wonderful addition to the game.
You say you can't find enough "skilled" players on your server?
Highly, seriously, extremely dubious that it is the case that you and at most two or six other "skilled" players are ever on and willing to run the desired content at any given time. Just... doubtful.
But let's say it IS the case. Let's go even further and say you're the ONLY "skilled" player on your server online at any given time.
I'm gonna give you the secret to increasing your server's population of "skilled" players that you can draw from when needed. One time only, and free of charge.
Go make some more.
It is not hard in most any game, and ESPECIALLY not in this one to get to the point of "skilled." Most people just need a nudge in the right direction. A little gearing or rotation advice. A primer on the boss's abilities table and what they should do when they see 'X'. Some gentle reassurance and a reminder not to panic when they see red circles under them, to just pick a direction and move.
Find a few promising candidates and take them on a few of those dreaded "practice runs." Teach them. Encourage them. Build them up into the champions damned near anyone with one functioning arm, hand, lung and eye can be in the MMO genre. Instead of asking the universe at large (or SE specifically) to hand you the consistent dream teams you seem to be looking for.
You are a part of this community, and more specifically your server's community. Act like it and take up the mantle of a responsible and useful community member, instead of trying to further fracture what community there is.
Who decides who is experienced? You? SQE? Achievements? ilvl? Time played?
No matter who you get, you're never going to think they're experienced if they don't meet a standard that you place on them as soon as they get in the group, and you're never going to meet their standard.. who's the correct one in that situation?
So yeah, not gonna happen nor should it ever happen.
I would rather they implement a duty finder where entitled elitists don't quit after the first wipe on any content because they aren't getting carried fast enough.