to be honest if it went to steamOS and lunix i would love to see a mac port as well :D would be fun to see this game get so meny users from the mac user base and the lunix user base as well as the millions on steam :D
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to be honest if it went to steamOS and lunix i would love to see a mac port as well :D would be fun to see this game get so meny users from the mac user base and the lunix user base as well as the millions on steam :D
OGL and DirectX (Direct3D) are just hardware wrapper libraries. OGL also has extensions that can access the same stuff DX11 does. Code wise they look similar with some minor differences (column vs row matrices, different function names, and I think their shaders are done differently... I have only coded OpenGL).
Most engines are built so the low level stuff (setting up the shaders and sending the verts to the GPU side) is decoupled from the general high level stuff (the game code), so that porting between platforms is easier.
The best we can hope for is for them to make it more WINE friendly. Some major progress has been made since I last tried in WINE, like the fact that you can actually patch, but there's still some glitches.
i would love see it on the steamos im big linux man my self