Originally Posted by
Kenji1134
That's the idea. The untraited version would be like it is now, though it would last for 2-3 quick spells instead of just 1. But for the most part it would remain a situational cross-class ability that only prevent spell interruption.
But for BLM, it would enable them to maintain some dps during short movement phases, so a skilled player who can manage the extra CD can maintain their dps while dodging mechanics.
Its meant to be a buff to help what is currently BLM's weakest area, without significantly affecting any other classes, as to help maintain the "dps balance".