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As Tanaka put it, many of the issues boiled down to the team's inexperience with catering to the PC audience ahead of the console market. "FFXI started on the PlayStation 2 and then got released on the PC half a year later, which was a pretty smooth process," he said, "but we're going the opposite way and starting with the PC this time, which created new problems. We placed too much emphasis on making the game compatible with console controllers, so it's just not suited well for mouse control -- that was a huge issue with PC gamers. There really needed to be two different control schemes for console and PC, since both users interfaces work so differently from each other, but our development team didn't get around to that. Fixing this is one of the top priorities we'll be dealing with."