http://forum.square-enix.com/ffxiv/t...=7973#post7973
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http://forum.square-enix.com/ffxiv/t...=7973#post7973
Here's a thread similar to yours.
1. Open up full customization of all keys with a restore default option in the FFXIV config.
2. Quests with interesting plots and scenes with cutscenes.
3. Chocobos
4. BCNM-Type Encounters
5. More Classes/Different Weapons
6. Remove the Aggro Icon
7. Better Rewards for Quests
8. Either disable non-partipants from being able to see Quest monsters or treat them as normal monsters like FFXI.
9. More slots in the Trade Window
10. More interesting Leves ( Less running back and forth please~~~)
1. Mailbox/delivery system
2. Bigger trade screen
3. The need to bring so many different repair items, bring in repairkits or such that go per craft and tier? Seriously having 15/20 items just for repair is silly.
4. Moghouse
5. Chocobos (chocobo breeding would be awesome)
6. Airships
7. Zones having more things to bring diversity, some ruins, farms, graveyards etc.
8. Changing hairstyles would be very nice
9. More options for linkshells
10. Hotbar and gear settings remembered by the system and not by macro.
I dont really have 10 things that could be implemented asap but...
1. Betters Spell effects and animations(FFXI had better spell effects/animations)
2. Chocobos
3. More customizations and the ability to change them in game(would love more facial/hair options as well as body/arm tattoos).
4.Better Behest "BOSS" type monsters at the end of behests(killing elementals isn't a fun ending).
1. More Dynamic and Interesting Content in General
2. Battle System Improvements
3. Better Battle Animations / Spell Effects
4. Re-Working of Classes / Adding More Customization
5. Re-Balancing of Behests / Dynamic Mechanics Introduced to Make Behests More Interesting and Better
6. Deletion of 'Stamina'
7. Fast, Cheap, Long-Range Inter-City Travel (i.e. Airships, Chocobos, or better yet, Flying Chocobo Airhsip Farms)
8. New Classes
9. Deletion of 'Fatigue'
10. Deletion of Coblyns
1. Real quests like in XI with cutscenes and mobs that give SP. Less hand-holding and better plot.
2. Interesting envirovments. Something unique like in every other FF game. We've all seen grassy fields in 100s of other games already.
3. Reall FF jobs that feel and look different with proper impressive spells.
4. Depth don't make everything so transparent and easy.
5. Didn't you promise us battles on airships when the game was announced?
6. Less anima and proper transportation system.
7. All of the DoH jobs don't have any gameplay it's just a slow lottery. Same applies to DoW classes. Calling them classes is stretching it with gameplay this shallow. Peggle reacquires more skill.
8. I can level from 1 to 50 in one zone?! ARE YOU SERIOUS!? Go try that with XI player base and they'd form riots on the streets.
1. FFT/A job unlocks
2. Player/Guild housing
3. Companies
4. Missing gender counterparts
5. Airships
6. Chocobos
7. Tetra Master (in-game)
8. Post-creation character customization (at least 1-time or pay)
9. Revisit level design of zones
10. Make that Roegadyn give me my gun back.
1- http://forum.square-enix.com/ffxiv/t...estive-Changes
2- Change battle system. Auto-attack, skillchains,magic burst. Make xp party fun like in ffxi(before tp burns).
3- Change some maps, /no c&p
4- Make dangerous zones that need sneak/invisible.
5- Mog house and Linkshell house.
6- Action House.
7- Chocobos, airships and more regeneration for animas.
8- Hard battle missions that need a good team play.
9- Instances of 30-60min to lvl up and get equipment, 2 to 4 players.
10- Summoner
1. Fix the battle system. Remove stamina. It feels like the time between hitting a button and the ability going off is random and that is really not fun.
2. Residences.
3. LS or company bank for storing crafting material, money, gear etc.
4. Emergency ability like a 2 hour.
5. More interesting zones.
6. Delivery system.
7. Better spell/ability animation.
8. Chocobos!
9. Fix the lag in crowded areas and with retainers and shop NPCs.
10. Jumping
1. A sub job system, not like XI's but sort of like it. Lets say you are a rank 50 thm and you have conj leveled up also to 50, when choosing conj spells for your thm, you could use tier II nukes but not ancient magic. Some of this cross class is ridiculous, especially between mages where the magic isn't gimped too badly cross class, a thm can use all a rank 50 conjurers spells if they wanted to without them being that terrible. I kind of hate this, some people disagree oh well. IMHO it makes the mage classes boring :/
2. Chocobos and airships, its honestly not ok to release XIV in the same state year one of XI was in :[ don't make the same mistakes twice. I forgive you SE but don't do it AGAIN! lol I know you need time and resources...but this is killing my anima :/ and I'm not even tele happy, the zones aren't interesting enough for me to walk from thanalan to to la noscea without me falling asleep :/
3. Better linkshell features, i know you probably have this one waiting for us, rip the code from xi. Let me see where people are in the linkshell, if they are ditching events they shouldn't of logged on >.<
4. Reason to party with the random people of Eorzea I haven't met yet. This was great about XI, i loved being invited to a party in auto translate and then having the party realize after 4 hours of partying that we we're all North Americans. Good times. I also lost a JP player in the Crawler's nest because no one in my party could figure out he was japanese and no one was talking to him in auto translate except me ; ; so sad times too but heck I'd do it again.
5. Campaign battle, don't lie you want it. I'd even take a brenner if they were like "practice against each other for war against beastmen", my whole thing both of these imply a strong tie to our nation-state, which we don't have. I started in Gridania and I never go back there, I would like to but its boring, I put the Windurst music to Gridania and it made the city a million times better, sorry Nobuo >.<
6. Hamlet Defense, they said something like besieged, I like the idea.
7. Interesting NMs, I don't want to fight a roaming nm which is a rip off of a leve NM for the same gear I could get from the levequest, regardless of one being easier.
8. Beastmen npcs, why do I get beast coin in XIV? if you have an answer tell me. As a good XI player I put them on my retainer and keep them forever till they add BCNMs (my wildest dreams). They should implement beastmen npcs, and MMM even, idk going out on a limb for content.
9. Armor that means something. AF or whatever form it may take. The concept design gave me hope but I'd like a sexy RDM set for THM PLEASE O_o. I would like my gear to of taken time to get, not make (as it usually does, weaver leatherworker armorer whatever you leveled up, you must feel my pain with some pieces) The stats on armor are lackluster, I know its more about leveling up yourself and not the pieces you wear but honestly its just about fashion sometimes with people, I can't stand a mage showing up to my party in crafting gear, it burns my cheese, the gear doesn't matter to them so they show up in the crappiest stuff.
10.Music to zones that don't have music. WTF you made music for the Norg looking area in La Noscea that has closed off zones in it, but not basic mines and crofts outside of cities? BOO! sorry, I know that was immature :/ but its lackluster. Also OPEN UP THE ZONES ALREADY IN THE GAME, i.e. the norg looking area, the green triangle in gridania you can't enter, and ISHGARD. (I don't want the chocobo pass quest from XI though ; ;)