Warrior's new holmgang works like Scorpions "Get Over Here" move in mortal combat. As such I think warriors will be pretty annoying to casters.
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Warrior's new holmgang works like Scorpions "Get Over Here" move in mortal combat. As such I think warriors will be pretty annoying to casters.
pvp will be heaven for bards
Everything will be fine.
Casters were super OP in the pvp beta test (even though they actually were already being interrupted *most* of the time).
Relax guys, its not a big deal.
You need to cooperate with your team mates if you want to win. Sleep or bind the DPS before they get to you, use Sprint if someone is beating on you, use things that inflict Heavy. While there is a CC removal for all classes, it has a long cooldown.
Interspersing off-GCD moves combined with 2 second GCD :) Like Howling fist is off-GCD, so can place it between 2 GCD moves like Dragon Kick and Twin Snakes.
(edit so stun will wear during the Twin Snakes animation, so there might be a fraction of a second where the caster will be unfrozen, but the second stun, Steel Peak is off-GCD so can hit that the second our animation is over.... which is where Ping is going to start becoming very important).
(edit: and also yep those timings are assuming GL3 is up, if it's not though, can just do Axe Kick at the start instead and it will give full stacks).
I definitely fear getting hit by melee when I'm playing a caster in PvP in other MMOs, and they don't have this rule.
Interrupts, stuns, fears, dazes, knockdowns/backs. They are a thing.
Pretty sure you could only duel in beta. 1v1 is NEVER balanced and almost always favors healers.
this sounds like two ten year old children in PvP. if you're fighting a healer everyone knows to pay attention and save your detrimental attacks for when they heal or try to escape. a well placed stun/silence/sleep will make a world of difference when fighting a healer.
Players will now receive the additional effects of other players' actions even if damage is completely nullified by statuses such as Stoneskin and Adloquium. -in the 2.1 Details change log.
also none of those actions you said can break crowd control effects. (at least not while under a CC effect.) maybe i just don't understand what you are trying to say.
no. this is not right. if this was the case then all healers would only have the one heal action. but SCH's are good at damage mitigation while WHM's are good at Healing over Time. whether or not a heal should be higher then a single attack is very circumstantial.
depends on the healing class and attacking class. depends on the actions used. and also depends on the game too.
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either way back on topic.
i sincerely wish they would add a stat that allows you to build resistance to interrupts. honestly getting interrupted by an auto-attack is silly. though it wouldn't be bad if there was a stat to build resistance.
allowing these interrupts is like removing a certain degree of necessity for skill from the game. the enemy player should have to time their attacks accordingly. not rely on blind luck. again wouldn't be a problem if there was a stat for interrupt resistance.
honestly in a dungeon more then half the time i end up dead if i pull aggro from the tank. and it can't even be helped sometimes. sometimes it's either heal them or let them die. not much choice. using Shroud of Saints almost never helps.
so when i steal aggro i can't heal at all. cast after cast gets interrupted. very annoying. sure there is Sure Cast and Swift Cast. but you shouldn't be having to use those on a trash mob. the cooldown is too long to be reliable in those situations.
in any case PvP may be a little tough for casters. but you will be on a team. so just hope for the best. but i can tell you now casters will get pwn'ed in 1v1 PvP. (if there is or every will be any 1v1)
and PvP for game pad casters is gonna blow big time. you have to go to Standard camera style. so with this camera you can rotate your character while casting. so this way people can't leave your casting FoV. the problem with the camera though is it may be more difficult to avoid enemy AoE's.
Ah, my mistake then. I'm not a legacy player, so there was no way for me to test it in beta.
I'm honestly not surprised casters were smashing face, though. 3v3 has always been the most balanced of arena settings, as it provides enough people to keep things interesting without bringing in too much burst in the form of multiple dps. Unless your 3v3 team was a 3-dps team - which worked for certain comps and relied on a great deal of control and coordination (and, of course, extremely high burst - no healers to keep you up in a prolonged fight).
I still think their "solution" is completely off-base, though. It's never once struck me as something needed in PvP in other tab-target MMOs, because we already have a multitude of control abilities at our disposal. Having every landing attack interrupt takes all the tactical decision-making out of it beyond "Stick the BRD on the healer and BLM". Not a wise move.