Hahahahahaha..nope they will just take 2 black mages
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Hmm as you would read through the entire adjustments you would have read that RoD will costs only 180 TP with 2.1 content. I personally think or I hope that SE will change it again so the effect becomes a bit more useful not as like the useless -10 % evasion debuff. For example +10% more critical damage for every monster who was hit by RoD ... But it's just an example for a good debuff. Because i don't see any good sides about the less evade rate of a monster hit by RoD. Another fact is that there's no gear or much information about the stat "evasion" anyway except in the skill "Featherfoot", where you get some % more evasion in a duration of 15 seconds. Thumbs up for originality SE ...
I'll be happy as long as I can still shoot and move and keep invigorate. I die from lag enough as is to even register as a decent DPS, and these changes haven't really effected how I normally play.
I think RoD was changed for PvP.
Players evasion may be higher than mob evasion. But I may be wrong on this.
SRs will be limited after 2.1 - Coil / Crystal Tower will almost put you at cap (200 coil and 200 Crystal Tower). Extreme Primal's will put you over the 450.
Well anyway i am gonna miss the 12 sec recast on Shadow bind. I always used it to bind nr 2, and 3 marked mobs in dungeon`s.
And especially when 2.1 releases (PVP) it would have been beast to be able to bind so your real dd skills can recharge, while runnning circles around a non-ranged enemy.
Gotta say i hoped they added some movement slowing stats on a skill for pvp/pve.
Probably did`nt happen because we would be to op again.