Forgive me, but isn't a class being "fun" subjective? Asking the public if you should find something 'fun' is kind of a silly concept...but whatever, have at you I suppose.
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Forgive me, but isn't a class being "fun" subjective? Asking the public if you should find something 'fun' is kind of a silly concept...but whatever, have at you I suppose.
"The addition of these challenges is probably why they made the actual gameplay a bit more simple for the tanks." That's a good point.
Honestly, the only valid point I believe is the "extra stress" tanks got because their mess up tend to be more costly than DPS, although it doesn't apply to everyone (like myself). But seriously, do we -really- get the brunt of enemy mechanics? My only jobs over lvl 12 are both tanks, so I can't say I experience what DPS and healers have to do, but it always seemed on par with each other to me.
EDIT: If the devs said it, then I guess it is.
But in the end, maybe you're right. Maybe some people will never get bored of Paladins because of how tanking is.
Do some people truly reply after reading the title only?
Please kindly read the point 2, third line of the thread.
They need to give PLD a finishing third WS for ending the riot blade combo.
You can pretty much play PLD and read a book at the same time. Besides a handful of cool downs ,that really only matter in a couple of situations, all you do it spam one combo and flash.
What I found most frustrating when playing my paladin was the number of buttons that were just super niche (whereas instead the Warrior in those same slots get additional combo moves and varied offensive options).
You have spells like Tempered Will and Cover which have an extremely narrow scope of usefulness. Then you have Sword Oath, which isn't bad at all but is still sorta niche and just takes up space more often than not... and even when you do use it has a really lackluster benefit from a thematic and visceral perspective. Which when compounded with the already reactive design of the class leaves you with just a very limited set of active options.
Then you have stuff like Flash which is mechanically very sound but also rather boring from a design perspective.
And there's some mechanics that feel underutilized: Riot blade - MP dump is a cool mechanic, but the only thing you have to reliably spend MP on is Flash which, again, isn't a particularly interesting spell even if it's good.
Personally I'd love to see an offensive MP dump of some kind. Or a third hit in the riot chain. Or cover becoming a more usable skill.
One thing is that there's a difference between complexity/enjoyment of the class and complexity/enjoyment of what's par for the course when tanking. Paladin is a pretty simple class, the only complexity it gains is from the nature of tanking which will always apply regardless of class choice. Most bosses are immune to blind/stun/pacify, so those are out. MP isn't heavily taxed on single target so no need for riot blade combo. Hell, the only place I find myself actually using the riot blade combo is as turn 4 off tank. What does this leave on bosses? RoH combo, spirit's within/circle of scorn off cooldown, cd rotation either back to back or on a specific move. That's the only decision a paladin has to make when tanking a boss, when to use cooldowns. Does paladin have the tools it needs to tank? Yes. Is tanking in and of itself interesting/fun? For me at least it is. But paladin itself is pretty weak in its design. It's almost as if they had a checklist on what a tank needs to be able to do and came up with the absolute minimum to accomplish it while being able to justify the end result as a class.
As a pure turtle tank, I think PLD (My main job, by the way) is quite boring.
The fun part happens when you try to be a little more than that.
As an example, let's take the Tonberry King. You can tank it straitgh up, with Shield Oath, using your cooldowns for grudge move.
Or you can tank it with Sword Oath to do far more DPS, pop Shield Oath for the first Grudge, go back to Sword Oath, pop Shield Oath and Rampart for the second grudge, and so on...When trying to optimize both your tanking and your DPS, that's when PLD becomes reaaally fun to play.
As a side note, I'd really appreciate a third combo to have a more complex rotation. And I think Sword Oath sould have a self-cure potency boost, so that the "conjurer part" of PLD wouldn't be totally useless.
Re: Sword Oath. Use it more. Shield Oath is far from mandatory. Even offtank PLDs in Primals/Coil can also be using it to good effect.