If you really like the game, I'd give a try to a VPN service before giving up on it. I have several friends who use one and they say it helped improve their connection tremendously.
If you really like the game, I'd give a try to a VPN service before giving up on it. I have several friends who use one and they say it helped improve their connection tremendously.
Actually... most games do that, as it prevents cheating. This isn't the heart of the issue either. It is a combination of the current response time setting and issues on your end, as I have played with many EU players who have no problem dodging attacks. Hell one person in my FC is from New Zealand playing on the NA servers and is able to dodge attacks.Quote:
2) I play in Europe. Latency runs strong in this game, and SE made this decision of evaluating player position SERVER side. Only game I know doing that. Bah.
The game isn't "not for you" because of an "issue" with AoEs, it's because of people who weren't nice to you (I doubt you'd be here posting if not for the jerks in your party). It's a shame you're quitting one week before they're making adjustments to improve the issue at hand.
Nope, sever and client were both redeveloped, it is not running on "janky 1.0 technology." Even with the issues some people are experiencing, the difference between 1.0 and ARR is night and day.Quote:
The problem is this shouldn't have even been a factor to begin with. Other games, even F2P games do this absolutely fine. It's obvious that this game is running on the janky 1.0 technology.
(If problem 1 is really your problem, then you should be a liability in any game you play, no offense. FFXIV is not really a hard game.)
Can I has your stuff?
However that doesn't make it Janky or even the exact same netcode. Two different implementations using the same paradigm will have the same paradigm weaknesses. In this case the paradigm requires the user to have a pretty excellent connection to their server or you'll run into more problems than most other players. Combined with a .3 second positional update (soon to be increased to .1/s in 2.1 for some zones) you can easily run into the problems you are seeing. Many users use VPN's since it helps them A) make a more direct connection somewhere near the server and B) bypass and traffic routing that the ISP's and backbones use between you and the server. This helps you get a more optimum connection to their server.
As others have mentioned, there will be a reduction in the standard response time from 300ms to 100ms for endgame content and PvP. They may apply it to more of / the rest of the game after evaluating its impact. Obviously checks 3 times as often will put more of a strain on the servers. The game should feel a fair bit more snappy when playing affected content after the patch. (note, your ping + response time = total latency; so under current conditions, some players with high ping might be experiencing a half second or more or of lag)
Never been a liability in any game I played or I am playing, except this one. Quite the contrary, I'd say. No, my groups have always been nice enough. As I said, I understood that (excellent, btw) healer's reaction. What really irked is that if I had managed to stay alive for a bit more on last boss we'd have completed the dungeon in time. I have some lag in other games but nothing game-breaking, as you CAN play them with some lag without getting killed once a minute. And I am not going to pay for a VPN just to play one game. :P
It does get quite annoying.
Level 50 Whm with full health and a stone skin.
Garga-one-shot-I-Win in North Than, single hit and I am dead, insta porting back to Uldah. I was the last of about 50 people who had it happen. He rest when I died.
If I did that with AI, they would ban me for cheating.