Their stone skin is just like ours, you just have to dps through it. Honestly with our 3 dps if we try it takes 3-4 secs to get through it.
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ooooh, i was under impression only magic damage could break the stoneskin.....so really soldiers are a free for all, and knights have magic reflect...
passed with
PLD PLD WHM SCH DRG BRD BRD BLM same as urs
and PLD PLD WHM SCH DRG DRG DRG BRD as well
Since you don't state your problem in which turn, i guess dunno how to give idea.
just some note:
- Relic + DL gear has enough dmg for Turn 4. You just need to adjust how your DPS are doing. It's not only a self dps rotation check, but also a team dps rotation+ skill usage check.
a great DPS check would be the first dreadnaught, if you can kill it before the next wave drops (Spiders and Rooks) then you should be fine, otherwise you might need to adjust your strat.
Your group composition is same as mine, we consistently get to phase 6 while using this composition.
Though on our clear we made some changes, one of our PLD went on his main WAR while our BLM decided to go as SMN, mostly due to a slight problem we were having during transition of phase 5 to 6.
you mean i get to play warrior again? awesome!!
My static cleared this week. We went one Dragoon, two Bards, one Summoner, one Paladin, one Warrior, one Scholar, and one White Mage. We basically had three physical damage dealers. What we did was at phase 2 when the first group of soldiers and knights spawn, all the DPS focused one soldier until it's stoneskin broke and then had the Bard and Dragoon move to the knight.
For Phase 6, Dragoon (me) LB'd the Rook right away and then killed it. Moved to the phase 5 Dreadnaught and focus killed that, then did the soldier -> knight. Then we fed the spiders to the phase 6 Dreadnaught and burnt it down.
You don't need 2 magic and 2 physical to beat Turn 4 (I was doubtful at first but our static leader told us strategy). Good luck!