Well, almost anything helps.
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Well I have no idea who Gifthorse or Vesperia are and what they/he did to get such crap from everyone but even if he had a history of trolling or w/e it doesn't change the fact that he does bring a good point here and just name bashing him is not at all constructive... you are trolling even more than him from my point of view and we do not need any of those input to help the game. If you don't like him or his ideas, just stop reading his thread instead of trying to up your post count by post a 1 line post saying that he is trolling/stupid/irrelevant.
I think that more interactivity is needed, running is nice but it's ALL we can do (and glide up and down a slope in a really unrealistic way). The point he brings is not just "OMG I WANT TO CLIMB A ROPE!!!!!!!" it's that other MMO's bring much more interactivity (which can contribute to immersion imo) and he is right, no matter who post that, he is right.
Rope climbing could be fun, be it in dungeons or in the open-world.. there could be secret places you could reach by finding that place you could climb.. a LOT of thing came come out of that. But it doesn't need to be limited to "ropes".. we could say, climb up ledges from a mountain... hell why not be able to have your own rope and be able to climbs down from places without the rope being there in the first place (no need for jumping if we get things like that). We could even let a rope down so that friends below could climb up or be pulled up (for lalafels :P)
Anyways, I think Vesperia makes a lot more sense than all your not-needed replies and you should elaborate instead of just saying no.. clearly you got no imagination or you just don't feel like this game could improve.
I could see something similar to that rope climb being a very cool and unexpected addition.
small example: you wanna bust into an enemy encampment and wreak some total havoc. Well a large party (6-8) could feasibly just break down the front gate, charge in guns blazing while being swarmed, and liking every second of the pain. Smaller groups (2-3 even) who couldn't even almost sand up to that, but still wanna wreak a smaller amount of chaos, go around back find a small rope, and shimmy down (or some crude looking zip line) ofc then the only way out is through the front door! climbing upwards, meh, did seem kinda slow, but not everyone has to be in a rush to get somewhere
either way, I see it being a nightmare to animate, unless they use some simple rig. Could definitely be worth the effort to implement things like this over time. Crazy new systems like this could bring some nice buzz around too
Well I don't want to start a war about trolls and your entitlement to your opinion about other posters but to me, you are the one trolling this thread right now because it is not about your personal opinion of the poster that is being discussed here but the fact that the game needs more interactivity. And all you have to say about the post that I made was to justify yourself as to why you react this way to this thread and then pick on the part of my post that said you could not formulate a reply that explained why you don't feel it would benefit the game... no all you do is troll about the OP and bring nothing constructive.
To say it would bring nothing unless it becomes a generic MMO like Rift is not at all a valid point. Where does it say that more interactivity = becoming a generic MMO?
You don't know what generic means when it comes to MMOs. Generic means basically the same game over and over, which a lot of MMOs are. That's why MMOs that are actually trying something different, whether good or bad, stands out more -- e.g Tera even though it's kinda meh and GW2. FFXIV had potential but it fell flat.
The game lacks content and that is being fixed end of story.
Well at least that's a bit more constructive ^^ But don't insult my intelligence please ; ; lol. When you use generic you mean games that are clones of one another or games that everything you do in the game is the same thing over and over? because you might think I do not know what generic means but your explanation of what you say is generic is really lacking. To me it's the former: games that are clones of another game in the way that they offer the same type of gameplay and experience in general.
If that's your definition as well, then your point is even less valid. Implementing world interactivity is not something that would make a generic MMO.
If a troll is someone who tries to derail a topic, and not talk about what the op says, and starts beef, then yes talking about the poster being a troll is a troll.
The topic is, why doesnt ffxiv have more interactivity with the environments, its a valid question or idea, whether you hate or love the person who posed the question is irrelvant. So in that respect, yall should probably stop posting about whether someone is a troll or not, and either deal with the question at hand, or ignore it.
on topic i dont think interactivity makes an mmo generic, i dont think that lack of being able to jump makes a game unique or better, unless it somehow plays into the games mechanics, and adds to the game. Im not saying its required, but not having jump in and of itself is not a + to a game. Jump aside, the game could use more interactive environments, but it isnt the end of the world if it doesnt have it, as long as it has other good elements.
Basically it would be a nice addition, but it would be low on my list of things to add to the game as it is.
Well even though you called me a troll (which I might have been by implying someone else's opinion of a poster was a trolling post) I agree with what you said since it's pretty much what I said in my first post.
It's also true that it's not a needed thing to add jump or climbing interactivity as it would not bring anything if no content is designed around that. But again, it would be nice if it was added and weaved in the design of content.
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