Devs have already said they don't plan on doing this.
Printable View
Devs have already said they don't plan on doing this.
We need attribute and stat boost(like merit abilities). What the hell am I suppose to do if I can't gain exp anymore, I can't gain much gil from dropping mobs(they're all cheap). Do I go craft and gather for more gil? Attribute and stats seem to be influence by gear now these days and that's the only reason anyone ever plays. Sad but true(i don't wanna be part of that group)
Unlock:
Trait modification/ boosts
Ability boosts
Skill modification & new abilities
Kids, do you even play the same game we are talking about?
You can't clear coil with a PUG. If you have a static group, that means you have friends who have stuck with you and vice versa.
I can't believe I had to explain that.
We are all pretty much capped, save a few relics on jobs some of us don't enjoy playing.
Of course you don't care, since "only you" plays and pays. So, you are going to fill yourself with Myth/Allagan gear and then QQ about no content to do with your blinking toys. That's a good money spent, eh?Quote:
I don't really care that you are worried about us all having full AFV2 and Allagan gear on all our jobs before 2.1 and 2.2 are released. I'm not going to keep paying my subscription fees for 3 hours/week worth of game-play.
You crazy... thing.
Please see the following link:
http://www.ego4u.com/
People act like the myth cap is stopping them from progressing endgame.
Myth only exists to help fill the gaps.
Level 50 > CM > Prae> WP > AK > Primals > Get DL and Relic > (CT soon) > Coil and Myth
I kind of agree with OP. It would be nice if they at least increased the weekly Myth Cap to either 400-500 instead.
But ya... If you're bored, then no one is forcing you to stick around. You can cancel and come back any time lol.
The whole rationality for keeping these weekly caps low and weekly Coil cooldowns is to retain end-game players longer for that subscription profit haha.