Totally with you, Agree 100% with OP
Troll thread is very trolling!
I actually agree but it isn't something i would complain about, what annoys me more is how close mobs like to stand to you in combat often ending up inside you when they attack, now thats unrealistic.
WTF!? why so many ppl hating on what I think is a very important topic.
Whatever, if your serious about collision detection go here.
http://forum.square-enix.com/ffxiv/t...sion-detection
I Do prefer collision but i'm not going to care its gone.
My issue is the lifeless npc's/mobs.. The world looks so vibrant, but its so empty at the same time.
Everything just stands in place like a statue, would it be so bad to have npcs wander back and 4th?.
For the mobs things like sheep following each other, they could group up, when a player runs at them they scatter so you can pick one off, pick one to close to the others and well they all jump in on you.
Some of the the aggressive animals attacking others around it if they get to close?
And now after seeing the massively oversized mice, we could do with critters wandering around, just to give the maps a perspective again. (or just put in the mobs the same size they were before or at 0.75 smaller but at Lv0 with no loot table).
I agree
running through a dreamtoad or another large size mobs doesn't make sense
and this thread just proved that you guys only using bias instead of logic, you stated your hate to the OP even it's an important topic
I couldn't care less, it a video game and tbh most MMO's allow you to run through monsters and some objects.
As for monster behaviour it was cute at times and extremely annoying in others so I would rather see it removed, those goats were frikkin annoying.
Disagree on collision; while it may provide "immersion", it's frustrating on many other levels. No collision with NPCs PCs, and monsters is huge for convenience.
Agreed on monster behavior, but the problem with that is that EVERY monster before acted the same anyways. They all had a ranged attack, they all aggroed the same, they all had the same chase distance, and there were way too many that just sat there and followed you around (compare that with FFXI where only one or two types did that; there, it was a more unique behavior). There was zero creativity put into the monsters from the start.