Big problem with that assignment is fisher and botanist will die from a gust of wind in the field let alone being hit by an enemy
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Big problem with that assignment is fisher and botanist will die from a gust of wind in the field let alone being hit by an enemy
It's all well and good that eventually we're getting this custom allotment per class/job/whatever but it makes me wonder if SE can grasp that their attributes don't have to be on such a large scale.
There is something to said, and can be appreciated, about a game where stats don't look like STR 220 DEX 175, etc. And instead are smaller, more understandable numbers. Their scales seem completely arbitrary here and in XI. Can't everything just go to 99? Why do levels stop at 50, but we can have 174 Vitality, 177 attack on a lance, a block of 90 on a shield, 133 def on a hauby, and various other figures that are just difficult to interpret and compare with one another?
Can there be some simplification? I'd rather see a stat system like D20 where each point impacts performance than a system where gear has STR+8 on it and that means what exactly?
FFXI's scale is too small. WoW's is too large.Quote:
it makes me wonder if SE can grasp that their attributes don't have to be on such a large scale.
I believe FFXIV's is so far so good.
Why would you necro such an old topic? Also, the OP's idea is bad already because it essentially raises the level cap to almost infinite by letting you grow your stats until you're 50 on all classes.