Originally Posted by
Combinatoric
I like the concept, and sadly I think you may be right about SC/MB. If they could come up with something that's a mixture of both it would be awesome.
I'm thinking something like: when anyone hits a limit break, it opens a 2-3 second window where any other player in the group can hit their limit break action too. The final result of the limit break is then based on what combination of classes used the action during that window
I just worry that there may end up being an "always best" combination of classes to use. Maybe make the combination determine elemental type of the damage? I.e., use DRG + WHM for wind damage against titan.