you know the ingots and shard prices just went up even more now right?
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you know the ingots and shard prices just went up even more now right?
I think it's strange because crafting is like it's own part of the game in a sense. The only real reason DoW and DoM classes need crafters is for melding and even then with some of the end game gear that people choose over crafted they barely use that. The economy we have is basically people leveling crafting for fun and trading amongst each other. Which means adding more gil into the economy will cause inflation without an extra gil sink. I'm not sure how this is going to work.
Now less ppl do craft and go do instances, leaving me open to do business, MUAHAHAHAHAHAHAHA
So about 2600 per run?
Rolling in the dough now...
I'm up 12,000 Gil after 4 AK runs. Really nice to be in the plus after endgame for once!
I think it's a good thing. Finally allows me to stop worrying about repair costs, a necessary evil, and focus on actually using my money for frivolities like HQ rings at levels lower than 50. Maybe now I'll teleport to places not listed on my Favorite list too. Really though, one of my favorite things to do in FFXI was just sit around farming certain enemies over and over again- mindless and I can watch a movie while doing so. So, hey, high five, SE. Looking forward to trying the update in action once my client finally updates.
Time to jack up the price on my Botanist resource!!!!