I've had some success dealing with this by pressing right stick for first person, then again to zoom it back out. Seems to make it rotate off the obstruction.
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I've had some success dealing with this by pressing right stick for first person, then again to zoom it back out. Seems to make it rotate off the obstruction.
Yes, I agree!
I have this problem: If the camera has a total zoom distance of 100 and I zoom to 70, I expect that dn camera to stay at 70. As I stated previously, if an object or terrain exists at 70, then the camera should and does move to the next available distance, say 65... This is normal and expected. The bug is that the camera never reverts to 70 once the object is no longer impeding my desired location of 70.
If I set it to 70, I want it at 70 unless there is an object in the way. To make matters worse, in order for me to get the camera back to 70, I have to move the character 70 from the camera itself since the camera thinks it's at 70.
Now of course I have no idea what 70 is, maybe it would be good to say 70% of the total zoom distance.
Is that the same issue?
I also had this a setting issue... this really helped with the camera. Did not fix the above, but now I can tank!
Now the camera setting that was giving me trouble is this:
In character configuration, there is a target tab. On that tab, there is target settings.
There are three available choice: make sure "ruin my day" is not checked!
It's obvious in hindsight. Smile
No, three check boxes. I had "auto lock on target when initiating auto-attack" checked. This was the source of my pain.
So it isn't even possible to add that transparency mask for higher-end computers?
Seeing DirectX 11 version will be designed for a newer generation of hardware than the game currently targets, is it possible to add this together with the DX11 version of the client?
Could you please clarify Square Enix's policy regarding this: should all hardware, regardless of its power, be capable of only exactly the same material functions, with only differences in graphics rendering quality allowed? Or will higher end computers be able to run more and also more computation-intensive functions in future?
Yes this is the main issue I have with this game. The targeting is also horrible.
OMG PLEASE SE! PLEASE FIX THIS IMMEDIATELY! DO IT! DO IT RIGHT NOW!
I hate how this happens and it happens all the time on Garuda.
The option to zoom out further would be nice. I tried the 3rd person slider to give me more view, but it's still not what I was hoping for.