NNooooooooooooooooooooooooo
We do NOT need reasons to FATE grind at 50. Grinding FATEs up to 50 was bad enough.
Dungeons at least teach you how to use your job correctly. FATEs are a giant cluster of stupid and boring.
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NNooooooooooooooooooooooooo
We do NOT need reasons to FATE grind at 50. Grinding FATEs up to 50 was bad enough.
Dungeons at least teach you how to use your job correctly. FATEs are a giant cluster of stupid and boring.
You don't have to do it if you didn't want too. Again, it would be faster to do them through dungeons in most cases. It's just an idea for an a-side feature. As an example, think of how Valor works in WoW at the moment, you have multiple ways of accumulating it, but the end goal is still the same. It changes it up from running the same two dungeons over and over again. Unless that's your thing, then by all means.
I totally agree with Op this should be implemented, FATES are great (when the work) but too much of the world is hardly used
I will be ok with these FATES if:
1. Their spawn time is rare enough ( lets say 2 or 3 times every 24h ).
2. They give a maximum of 5 or 10 ToP.
3. Only lvl 50 players receive Top, anyone bellow 50 shouldn't get anything but little Xp and gils.
4. Devs look for a way to prevent these FATES to become the new main way to get ToP.
If they made them 2-3 times every 24 hours. It would have to give way more than just 5 or 10 tomes, especially since it would mean the fight might last up to at least 20-25 minutes unless people are actively timing them and hunting for them... which probably wouldn't happen. That would turn it into dead content very quickly. 10 ToM for 20 minutes compared to 100 in CM in about 30 minutes? That just screams pointless.
Only level 50 players receiving ToP however sounds like a good idea.
They would need to be well designed, and not a mindless, easily abusable spam-fest like levelling FATEs for this to work. Not sure I'd be trusting SE to make them balanced to be honest.
Sounds good on paper, but it sounds like a farfetched idea. Getting Dungeon Tomes for FATES kinds defeats the purpose for anyone doing dungeons. the last thing SE would want to waste is the server dungeons there upgrading to support all the AK ques. It would definitely widen the gap between the raiders and the FATE grinders, as well as worsen our problem of players not learning their classes because of it. "I bust my ass healing CM and AK, yet the BLM gets the same gear I do cause he spammed blizzard II in FATES"? We can't even see Odin or Behemoth when they spawn, so how do you think its gonna look when 1000 players are trying to to those FATES for their tomes?
Do BLMs ever get gold for spamming Blizzard II against Odin and Behemoth? Are you sure that people would use all of their gil teleporting from each zone/beast-man area to do a Fate every 45-60 minutes for 20 tomes? How would that make a dent in anything at all? I see people doing this as a way to get extra tomes when they are bored and don't want to do a dungeon to maybe get a little extra tombs to finish off buying a ring or piece of gear when they are 10-20 tomes away. Also, remember these FATEs will be balanced and designed around level 50. Most of them with at least 25 people minumum I'm thinking should take at least 10-15 minutes at the very least. How would this be a quicker way to farm tombs at all?
I'm trying to get people to explore and move around in the world again, not just have them sit in Revenants Toll all day shouting for parties or waiting for duty finder once they hit 50. It'll give other people things to do.
Well, the vendor that allows you to trade in behemoth horns and w/e has the option for beastman currency (not just any like what we'd get in 1.0, this is different stuff) to be traded in for philo tomes (100). A friend of mine thought they may come from the lvl 49 Fates in beastman camps, can anyone confirm this? Possible they haven't implemented it yet.