They need a handle on this before pvp. Can you imagine people teleporting in pvp?
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They need a handle on this before pvp. Can you imagine people teleporting in pvp?
really? you guys go to this forum but don't take the time to read the news section?
http://na.finalfantasyxiv.com/lodest...8d1f1df953c121
SE is aware of the teleport hacks, but it isn't exactly an easy job to create a countermeasure that never targets legit players and what hackers can't circumvent easily.
Rather than buying webs, you can:
- Save up some leve points.
- Gather or buy several stacks of cotton boll.
- Gather or buy a stack or two of animal hide/hard leather. (6 boll : 1 leather)
- Goto Quarrymill and do the Cotton Coif Of Gathering triple turn in leve until:
a) You're blue in the face. b) You're past the point of needing diremite webs to level. and/or c) You've gained several stacks of diremite webs from the leve rewards.
By doing this, you can bypass the need to feed the farmers, gain some gill yourself and get past the diremite bottleneck all at the same time. :p
The problem with the teleporting botters is that you can't fully get rid of it, you can just try and catch them. I saw someone farming another animal once, and he would disappear from one, then appear to the other. But I realized he was lagging really really badly, and the server just rapidly updated his position which the client accepts as a dissapear from here, and re-apear over there.. It is the extreme end of rubber banding. So some of these people aren't bots. They have lag. Which means if they try and fix the bots, they also can block people with lag. And that itself is why the botters can do it at all.
I know most people think this is easy and SE are just being lazy, but. On the surface it looks easy. But having some experience with networking development, databases, and lag, I can tell you there is rarely anything easy about it at all. You can spend weeks getting the logic perfect, only to realize there is a corner case you missed, and the whole thing needs to be reworked (and sometimes it isn't worth it...) Not that I expect anyone to trust me at face value. But it is a ridiculously complicated process that I am honestly glad I don't have to deal with in my current project.