If it was really a server issue it would affect 100% of the players online at the time. Not just 85% of them......
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If it was really a server issue it would affect 100% of the players online at the time. Not just 85% of them......
well, its good to see that i'm not the only one getting the 90k error every 5 minutes or so
A majority of all 90k I have experienced have NOT been from SE servers disconnecting me, but from issues with my network provider.
Whenever it happens, the gateway at my network provider stops responding to ping, and there's no way that SE can cause that.
My network provider keep saying there is no problem, even when I can prove there is A problem on their side.
The times I've been certain that it was on SE's side the disconnection occurred, it also affected everyone connected to the same instance/world server.
The lag issues are in general separate from the 90k issues and mostly happen during peak times when servers are congested.
Another issue? You weren't told jack by an SE rep, you were given an automated response, one that had been given countless times before. You mentioned you 90k'd so they gave you the generic automated response for 90k issues. That in and of itself is not enough evidence to then go and say "HEY GUYZ I KNOW WHAT YOUR PROBLEM IS". If you would actually look at the various other threads in this forums you would see that there is strong evidence for there being either a server-side network infrastructure(ie routing/cabling) or network hardware(Router, switch, access point) issue. Especially since the latest posts have almost nothing to do with 90k. Its all about major lag, rubberbanding, strobe effect...etc.
I'm not reading more into it, the SE guys didn't have me run any tests, this is what they flat out told me was the problem. My own traceroutes I have run here on the forums are fine and the ones you are referring to about other people "proving" some aren't SE's fault is BS. A 200 ms ping is 1/5 of a second. That is what cogent is giving those people, 1/5 a sec of lag. What everyone is complaining about is actually several full seconds of lag, timeouts, etc that are the fault of the server. You guys have been wrong from the start and know next to nothing about how a traceroute actually even works. I saw someone blame a lone * (timeout) as the problem in someone's traceroute, not a full timeout mind you, but 1 lone asterisk.
Please, please stop while you're ahead. You've taken an automated response from SE to mean that you are now an expert and know what you are talking about and you don't. You're not even close, 200 ms while seemingly small is enough of a latency issue to cause congestion, especially when is a multitude of packets being sent and not just three, which is what a tracert sends, hell if you think its not go talk to some of the aussies playing on NA/EU servers.
I have gotten the 90k. I KNOW FOR A FACT THAT IT WAS NOT DUE TO SE HARDWARE FAILURE! I know for a fact it was due to my wifi connection losing the signal to the router, guess how i knew that? Thats right because my little wifi icon got a big red x at the same time i got the 90k.
90000 disconnect is not the same as the lag issues. They are two separate problems.
Lag issues come from two main points: 1) Server congestion (affects most people on at the time), 2) Packet shaping (affects only people whose path is being shaped)
I'm not saying the 90000 error is never on SE's side, but in general it's not, and it's also not the same thing as the lag issues... Please understand the difference between these issues and that there are more ways than one that things can go wrong.