Heh, no it was far far more horrible. The more XP you got in a week, the higher percentage they started to save into "Surplus Points" instead of awarding, until you got to 100% surplus / 0% experience (essentially saying "you've played enough for the week"). There were some indications you'd be able to spend them later, but it never happened, then the fatigue system was (thankfully) removed. Ah, fun days. :)
