so, no sector 23 and 24 ?
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so, no sector 23 and 24 ?
Yea i'm stuck at 22 also. Anyone out there got past 22? or is that cap right now?
The only thing I'll say on that is there appears to be two land masses unaccounted for...
The island right next to 18 and then the upper right hand corner.
TBH, the island in the upper right looks very much like the open exploration area for 3.1 with that vertical spire
http://i.imgur.com/iZhWOaz.jpg
The 24 sectors in the first post table was not just an arbitrary number, I don't think. I remember reading somewhere that datamining showed there were 24 sectors to explore. Personally, I'm still stuck on 22, but have started exploring some of the earlier sectors with higher rank/stat ships, just in case SE made SC23 discoverable from SC02 or something like that...
I've had plenty of A or B runs with ships parts breaking down midway - if there is a difference we would need a whole new column of people entering % before and after trips, and all for something that probably doesnt affect anything. I still believe it works like many other things in this game, the second you commence something the outcome is already determined - best example: Fishing - the fish you get and its quality is set the second you throw out your hook, not the second it bites. aka: You send out the ship and your rewards are already determined - you just get them after the timer runs out.
Wrong! The creator of the Garland tools website mentioned on reddit when the question appeared, that there are only 22 sectors in the game at the moment. The only reason 24 sectors are shown on the main post, is because the template for the images that are used have room for 6 sectors each.
Also, a multiple of six was a logical guess since there are six generic crafting mats that cycle in the same pattern.
And there are 6 unique items, so if each appeared 4 times, there would have to be 24 sectors. However, they don't each appear 4 times, it turns out. Far Eastern Coins only drop in two sectors, Toy Box Schemata drop in five, Iron Giant Cores drop in five, Shrub Seedlings drop in three, Fine Alumen drop in three, and only Mognificient Mogdeliers drop in four.
I stand corrected (Garland Datamining table). For some reason I remembered datamining showing 24, but maybe I was just hoping that there was more to explore than what I've already discovered...
Getting Dark Matter Clusters is very easy though.
If you haven't gotten it yet, the distance for sector 22, from home is 43.
http://puu.sh/ktvbN/138da0cca0.png
In Bonzai's absence, I will be updating the graphics in the OP.
The sector graphic in the OP has been updated to reflect what we currently know. Please let me know if you see any further errors!
EDIT: And yes, I know the Grade II materia is missing, but it's so rare that I don't think it's even worth putting there...
If anyone didn't know, More Doughnuts makes cluster farming easy. The unspoiled nodes have seven slots taken up so the clusters will always be slot 8, so you can use King's Yield II for 15 clusters every 15ish minutes. That slot can have unaspected crystals as well but you probably need those with an aetherial table anyway.
Sea of Clouds - Sector 17, 18, 19 - Requires Surveillance Level 90
We lost our omni crafter, so we been a bit behind on airship parts. I just ran into this today.
Anyone know what each set of level 3 FC actions give? I've gt enough for one set, want the one with teleport costs in it.
Aetherial Wheel Prototype V - Red Cluster - Gathering EXP, Crafting EXP, Companion EXP, Increased Wolf Marks, Increased GC seals, Increased MGP
Aetherial Wheel Prototype VI - Blue Cluster - Increased gathering, perception, craftsmanship, control
Aetherial Wheel Prototype VII - Green Cluster - Gear wear, Food duration, Teleport fees
I wanted reduced teleportation costs as well and knew it took deep green clusters, so I unlocked the middle one, figuring that would be the green one (since the sectors are always in R G B order), and was rather upset to find out it was the Blue set (crafting/gathering stat boosts) instead >_< So, the top one is Red, the middle one is Blue, and the last one is Green. That means:
Aetherial Wheel Prototype V (Deep Red Clusters)Aetherial Wheel Prototype VI (Deep Blue Clusters)
- Recreation (Increased MGP gain)
- Rivalry (Increased Wolf Mark gain)
- Company (Increased GC Seal gain)
- Productivity (Increased exp from gathering)
- Industry (Increased exp from crafting)
- Longeing (Increased choco exp)
Aetherial Wheel Prototype VII (Deep Green Clusters)
- Efficiency (+ Crafts)
- Precision (+ Control)
- Capacity (+ Gathering)
- Observation (+ Perception)
- Dedication (Increased spiritbond speed)
- Pilgrimage (Reduced teleportation costs)
- Nutriment (Increased food duration)
- Permanence (Decreased durability loss)
EDIT: Ninajed :P
I think most FCs will find teleport reduction not worthwhile. Some napkin math: if you teleport 20 times per day and each teleport costs 1000g, you'd only be saving 3k (I think it's 15%, does anyone know?) per person with those generous numbers. Compare that to saving 1 food (if you eat at least 3 end game food per day at 5k-20k each). Even if you don't raid and don't need end game food, just outright selling the deep green cluster may be worth more than the collective savings from teleport buff if clusters are selling on your MB. They're about 170k on my server, but even at 100k each, you'd need 900 people to make up for the cost of 9x clusters. There's also the opportunity cost of that action slot to consider.
I think for very large FCs full of leveling characters, the teleport buff may be worthwhile for gil savings (but leveling FCs should run xp up and stat up, even if they're only rank 2). But outside of that, you're likely to get a better return from selling the clusters.
If you get Recreation, do you get more MGP for selling cards and collecting Mini cactpot prizes?
Yes on mini cactpot, no when selling cards (according to ServerCollaps' post). It also works with the Cactpot (consolation) prize
Is there any way to obtain more favourable ratings? Most of my airships ratings are B and C.
Yea, the rating itself is not the important part as it's an arbitrarily assigned letter, but the bonus exp that you get can influence the rating (namely on the last sector visited I think is what people's voyages suggested?). If you were wondering how to increase your bonus exp, you want to increase your retrieval stat (and also maybe surveilance stat?), as your ship gets more exp for bringing back larger quantities of items.
Do I have to do anything specific to unlock Sector 13, 14 & 16? I have 11 & 12 unlocked and have been doing them with a Full Enterprise Build and I haven't unlocked anything beyond Sector 12.
This might have already been asked, but can I not send more than 2 ships out to 50+ zones? I've got my first and second in sector 18, but it won't let my 3rd go to 17+. It's definitely level 50, Invincible II all apart fron an Enterprise forecastle. Plenty of tanks too.
The letter grade shown is just based on the sector rating you received from the last sector you visited. Abysmal = C or B, Substandard = B or sometimes A, Satisfactory = A or rarely S, Decent = S or very rarely SS, Outstanding = SS. Only the last sector matters for the letter. But, as others have said, that letter means/does nothing.
But, if you do want to get higher letter grades for some reason, there are two things you can do. First, your per-sector rating goes up on average as your Favor stat goes up. Second, your per-sector rating goes down as you visit later sectors. Your best chance to get an SS rating would be to visit sector 01 last with a Tatanora Forecastle. Your worst chance would be to visit sector 16 with a Bronco Forecastle, or sector 22 with an Enterprise Forecastle (you need at least 90 surveillance to visit sectors 17-22). So either raise your Favor, or go to earlier sectors, or both.
Sectors 13 and 14 unlock from 11. Sector 16 unlocks from 12. Other than that, it's pure RNG.
Switch the Enterprise to another part - i'd suggest Rigging, you wont notice the speed much but all other stats climb to or over 100~
Spill the blood of lala maidens and use it to paint on your airship.
Besides that: Good luck with RNGesus! :/
1,2 - coordinates for the sector, i.e. sector 1 is at (371,831) with (0,0) being the top left of the mapCode:Sea of Clouds 01 371 831 1 1 180 13 0 0 0 0 7416
Sea of Clouds 02 615 800 1 1 180 13 0 0 0 0 7416
Sea of Clouds 03 156 800 4 1 180 13 0 0 0 0 19467
Sea of Clouds 04 787 834 7 1 180 13 0 0 0 0 32630
Sea of Clouds 05 492 720 10 2 360 13 0 0 0 0 53089
Sea of Clouds 06 334 653 14 2 360 13 0 0 0 0 71749
Sea of Clouds 07 587 645 17 2 360 13 0 0 0 0 82762
Sea of Clouds 08 516 544 20 3 540 13 0 0 0 0 102243
Sea of Clouds 09 380 493 24 3 540 13 0 0 0 0 122364
Sea of Clouds 10 721 629 27 3 540 13 0 0 0 0 140162
Sea of Clouds 11 185 567 30 4 720 13 0 0 0 0 162062
Sea of Clouds 12 906 642 34 4 720 13 0 0 0 0 184287
Sea of Clouds 13 202 434 37 4 720 13 0 0 0 0 204310
Sea of Clouds 14 77 689 40 5 900 13 0 0 0 0 236593
Sea of Clouds 15 103 348 44 5 900 13 0 0 0 0 261553
Sea of Clouds 16 886 445 47 5 900 13 0 0 0 0 284329
Sea of Clouds 17 721 335 50 6 1440 13 0 90 0 0 0
Sea of Clouds 18 540 371 50 6 1440 13 0 90 0 0 0
Sea of Clouds 19 248 234 50 6 1440 13 0 90 0 0 0
Sea of Clouds 20 421 141 50 6 1440 13 0 90 0 0 0
Sea of Clouds 21 556 208 50 6 1440 13 0 90 0 0 0
Sea of Clouds 22 663 105 50 6 1440 13 0 90 0 0 0
3 - rank required
4 - ceruleum barrels required
5 - unadjusted time for survey
6 - 'Distance for Survey' displayed (did they forget to update these values?)
7 - ??
8 - surveillance required
9 - ??
10 - ??
11 - xp gained
time for survey (in minutes) = floor(unadjusted time for survey * 70 / speed)
time to destination ≈ distance(current, destination) * 60 / speed
I can't seem to get the exact formula for travel time. They round somewhere in the middle of the calculation and/or the multiplier isn't exactly 60. Without an accurate formula, I wasn't able to get an accurate coordinate for home.
They seem to do that for appraisals too lol. I think it's best to assume there's a rational number somewhere that we don't actually get to see, but everything that's displayed based off of it comes out rounded into an integer.
You might be able to work backwards using the assumed formula to try and estimate it anyway using in-game time values. One idea (now that we have coordinates for each sector) might be to use the time *between* sectors (instead of from home -> sector, using distance formula between sectors) as a basis to figure out a more accurate value and/or formula.
The time formula is in my main post (third one in the thread). We've had it for a while. The survey formula just behaves very similarly to the Travel formula. 12600*barrels/speed = survey time in minutes. Except, the sectors that use 6 barrels use 8 instead as the barrel number. This is reflected in the data you posted - the values are all 180*barrels, except for the last set which are 180*8 instead of 180*6. The coords they are using are kind of annoying, because the fake home sector isn't at (0,0) or anywhere else obvious. It might be at (400,1000), but it's hard to tell.
If you run the distance formula on their numbers, SC01 -> SC02 is listed by the game as 12, and Lauphin Faux's coordinates give it a real distance of sqrt((-5.827 - 6.84)^2 + (4.999 - 6.587)^2) = 12.7661518. Using their numbers and the distance formula, you get sqrt((371-615)^2 + (831-800)^2) = 245.96137908. This is multiplied by some constant and then divided by speed to get the time in minutes. Let's compare the two formulas:
(245.96137908 * X) / SPEED = (12.7661518 * 1150) / SPEED, solve for X
X = 12.7661518*1150/245.96137908 = 59.688, round up to 60.
So, yes, you're exactly correct with how the game does it. However, those coords are annoying. :P
A few notes and guesses about the fields:
1,2 = Coordinates, but to get the Range consumed by a trip, you need to divide the distance value by 20, and to get the Travel Time, *60/speed
5 = Survey Time multipler (Survey Time (in minutes) = multipler*70/speed)
6 = Survey Distance (extra Range consumed by a visit to the sector)
7 = Favor, Retrieval, or Speed required (this is a guess)
8 = Surveillance required
9 = Favor, Retrieval, or Speed required (this is a guess)
10 = Favor, Retrieval, or Speed required (this is a guess)
It wouldn't make sense to have a sector require a specific Range, since that's already used as a limiter to visitation. It would be weird for max range to be a thing, but the others make sense. The values for fields 6, 7, 9, and 10 are all the same for all sectors because they're set up to allow room for expansions to utilize those values. This shows that the code is already in place to do so when a new sector is added.
I will point out though that posting datamining stuff to this thread may get it locked down. They generally don't like it when people post datamining data, since it's explicitly forbidden in the ToS.
EDIT: My math puts the "Home" sector at about (483, 927) using their numbers.
Oh, what I meant was I uh...counted the pixels on the sector map after applying an arbitrary scale to arrive at those coordinates.
While getting the approximate coordinates of home is just a matter of collecting enough data points, I didn't want to post one that was extrapolated based on an inaccurate travel time formula. I'd like to get the exact values the game client uses.