eveyrthing shud be on fire and everything shud glow in da dark cos dat is wat wud make this game fun gameplay wise
i dont fink i cud be any more smarter if i tryed
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eveyrthing shud be on fire and everything shud glow in da dark cos dat is wat wud make this game fun gameplay wise
i dont fink i cud be any more smarter if i tryed
As long as the glow is limited to something like the element of the weapon (IE: Fire based weapons have a flame paticle effect, ice have a blizzard/frost particle effect, etc.) I won't mind, though I don't want them to go overboard on it.
If our synthesis in game can glow, why not weapons? I say bring on the bling!
I would only take a glowing weapon system if it was logical. If they added enspells, like enfire for example, the sword would have a fire outlay or do fire damage while the enspell was effective. Maybe weapons that had a proc on it certain types of damage would change when the effect procs
I do not want constantly glowing weapons, the lantern shield makes sense because there's a candle in it. I just want logically reasons for it if it does go through.
http://dungeons.wikia.com/wiki/Atma_...e_Equipment%29
yall need to keep in mind they arent going to execute it the same way as other places, art direction is art direction.
I share this view. Earlier on I put forth the example of how some weapons or enhancements in Final Fantasy X would add a small elemental effect to your weapon, or some weapons already had them applied. It could just be for special legendary "relic" weapons, or just really rare items in general. It doesnt have to be WoW style neon glowing. Or even something similar to the enspells in Final Fantasy XIII.
A game is not fun unless our weapons were designed by Thomas Eddison
Fairly sure FF games dont contain glowing weapons. Only one i can think of is Ultima Weapon from FF7. And that didnt really glow persay. Lets keep FF14 a Final Fantasy Game worthy of the name. If you want glowing weapons go play wow imo. You can even jump there too!