Originally Posted by
Peregrine
Make it miss like eveyrone else's abilities get alternate universe nerfs. Marauders get some **** ability that raises crit rate...and lowers TP gain. You attack three times at once and...no that's it you attack three damn times at once. Oh and single-action buffs work on every hit. GEE. Great!
Everyone else has abilities that raise quality gain but advance synthesis but also increase difficulty. AKA NEARLY USELESS. Archers though...no...world needs more archers, right? Here have the game's dispel. That's really what overpowered ranged attackers need, right? Enemy buffs are SO annoying when you're trying to spam arrows on it!
So this whould be multishot description, word for word, if it were a lancer ability:
Triple attack: Store up stamina, attacking three times less accurately. 30% less accurate, really. Also, they're not full hits they're more like 70% of a hit. Like quick nock, only with a lance and it's not as many hits. What we're saying is we think it's pretty funny I'm sure if you could see your face right now you'd be laughing too. Oh and it binds you for a lil bit. And you can only use it after a mage parries an attack. If you're behind the mage after the attack. Which is kindof funny now that you're bound there.