Originally Posted by
Asiaine
I think its important in this discussion to remember there is a difference between:
Hard-Core Player and Player-Who-Plays-A-Lot.
One does not equate the other.
The system presently caters more to those who play a lot (due to the need to repeat content rather than do content well). For example, it does not matter you can do Hamlet Defense flawlessly in your sleep and get 65k+ scores (a sign of a good player/team). It just matters that you do it often (to get the lucky drop).
Likewise, it does not matter you can easily defeat AV/CC (a sign of a good player). It only matters that you have memorized every click/move/action in a perfect <17 min script (a sign of playing a lot due to memorization).
This also has nothing to do with easy versus hard. What one considers hard, the other can consider easy and vice-versa. I think the real legitimate concerns here are:
The Relic System is geared more towards those who have a lot of time to play. Unfortunately being exceptional at one's job is not sufficient to make up for lack of time to play.
I'm not saying this is right or wrong, good or bad. Just how it is. I do think it is intended this way as FFXIV seems to enjoy its time sinks. What does this mean to those who do not have the ability to fill the time sink? They must manage expectations accordingly I think.
Anyways, good luck out there everyone ^.^;