Originally Posted by
Lyth
It's no great mystery.
I think if you actually look at the substance of my post - namely, around the challenge of mitigation - .
I understand why this game has moved away from having tanks position bosses. The netcode is janky compared to a lot of 'modern' MMOs (including circa 2004 Warcraft).
So that leaves mitigation as the unique 'tank check', which is just pass-fail. But why are we so afraid to let tanks fail? And if you're unwilling to challenge tanks on mitigation and survival, to really bring them to the brink - then how can tanks ever be anything more than melee dps with training wheels?
I don't know what the answer is, but it doesn't seem like there's a good one in this current design direction. It feels like they don't actually want a trinity design, but are obliged to stick with it because that's how the game started out..